Normalize unsigned int to just unsigned.
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e09e6e587b
commit
e28851b8e9
8 changed files with 13 additions and 17 deletions
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@ -64,7 +64,7 @@ rea(void)
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FILE *telfp;
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int teles;
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int size;
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unsigned int nbytes;
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unsigned nbytes;
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char buf[1024];
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char msgbuf[4096]; /* UTF-8 */
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int lasttype;
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@ -54,7 +54,7 @@ retr(void)
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int isfleet = 0;
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int rflags = -2;
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int zero;
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unsigned int x;
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unsigned x;
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char buf1[1024];
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char buf2[1024];
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@ -204,7 +204,7 @@ lretr(void)
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int zero;
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char buf1[1024];
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char buf2[1024];
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unsigned int x;
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unsigned x;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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@ -70,8 +70,8 @@ int dy[6] = { 0, -1, -1, 0, 1, 1 };
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* would be slow. And, since world size only changes at init
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* time, we can do this safely.
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*/
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static unsigned int *mapbuf;
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static unsigned int **mapindex;
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static unsigned *mapbuf;
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static unsigned **mapindex;
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/*
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* Find passable path from X, Y to EX, EY for nation OWN.
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@ -90,14 +90,14 @@ bestownedpath(char *bpath, char *bigmap,
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{
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int i, j, tx, ty, markedsectors;
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int minx, maxx, miny, maxy, scanx, scany;
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unsigned int routelen;
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unsigned routelen;
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if (!mapbuf)
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mapbuf = malloc(WORLD_X * WORLD_Y * sizeof(unsigned int));
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mapbuf = malloc(WORLD_X * WORLD_Y * sizeof(unsigned));
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if (!mapbuf)
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return NULL;
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if (!mapindex) {
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mapindex = malloc(WORLD_X * sizeof(unsigned int *));
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mapindex = malloc(WORLD_X * sizeof(unsigned *));
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if (mapindex) {
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/* Setup the map pointers */
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for (i = 0; i < WORLD_X; i++)
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@ -332,7 +332,7 @@ empth_threadMain(void *pvData)
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/* seed the rand() function */
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time(&now);
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srand(now ^ (unsigned int)pThread);
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srand(now ^ (unsigned)pThread);
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/* Switch to this thread context */
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loc_RunThisThread();
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@ -142,7 +142,7 @@ player_main(struct player *p)
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int
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command(void)
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{
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unsigned int i;
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unsigned i;
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char *redir; /* UTF-8 */
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char scanspace[1024];
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@ -152,10 +152,6 @@ command(void)
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scanspace, &redir) < 0) {
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pr("See \"info Syntax\"?\n");
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} else {
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/* XXX don't use alarm; use a scavenger thread */
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/* DONT USE IT!!!! alarm and sleep may and dont work
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together -- Sasha */
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/* alarm((unsigned int)60*60); 1 hour */
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if (player->condarg != NULL)
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for (i = 0; i < strlen(player->condarg); i++)
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player->condarg[i] = tolower(player->condarg[i]);
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@ -978,7 +978,7 @@ mission_pln_sel(struct emp_qelem *list, int wantflags, int nowantflags,
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struct plchrstr *pcp;
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struct plist *plp;
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int y, bad, bad1;
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unsigned int x;
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unsigned x;
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for (qp = list->q_forw; qp != list; qp = next) {
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next = qp->q_forw;
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@ -384,7 +384,7 @@ pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
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struct plist *plp;
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int y;
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int bad, bad1;
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unsigned int x;
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unsigned x;
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emp_initque(list);
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while (nxtitem(ni, &plane)) {
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@ -82,7 +82,7 @@ and therefore cannot be less than 0.
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"Ship #%d can move %d spaces on mobility %d (cost/sect %f)\n",
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sp->shp_uid, howfar, sp->shp_mobil, mobcost);
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#endif
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if ((unsigned int)howfar < fp->maxmoves)
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if ((unsigned)howfar < fp->maxmoves)
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fp->maxmoves = howfar;
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ep->mobil = sp->shp_mobil;
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