Remove silly superflous parenthesis.
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parent
e59c4bcfd0
commit
e29f288289
8 changed files with 23 additions and 23 deletions
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@ -188,7 +188,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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s_char orig;
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int mob;
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taken = lnd_getmil(&(llp->land));
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taken = lnd_getmil(&llp->land);
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/* Spies always die */
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if (llp->lcp->l_flags & L_SPY) {
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eff_eq = 100;
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@ -197,7 +197,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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eff_eq =
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ldround((((double)cas * 100.0) / (double)llp->lcp->l_mil), 1);
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llp->land.lnd_effic -= eff_eq;
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lnd_submil(&(llp->land), cas);
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lnd_submil(&llp->land, cas);
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}
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if (llp->land.lnd_effic < LAND_MINEFF) {
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@ -209,7 +209,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
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return taken;
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} else {
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/* Ok, now, how many did we take off? (sould be the diff) */
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taken = taken - lnd_getmil(&(llp->land));
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taken = taken - lnd_getmil(&llp->land);
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}
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if (llp->land.lnd_effic >= llp->land.lnd_retreat)
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@ -1127,9 +1127,9 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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}
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/* Note we check would_abandon first because we don't want
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to always have to do these checks */
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if (would_abandon(&osect, I_CIVIL, 0, &(llp->land))) {
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if (would_abandon(&osect, I_CIVIL, 0, &llp->land)) {
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stop = 0;
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if (!want_to_abandon(&osect, I_CIVIL, 0, &(llp->land))) {
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if (!want_to_abandon(&osect, I_CIVIL, 0, &llp->land)) {
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stop = 1;
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}
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/* now check stuff */
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@ -1138,7 +1138,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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if (!check_sect_ok(&osect))
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return 1;
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for (qp2 = list->q_back; qp2 != list; qp2 = qp2->q_back) {
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if (!check_land_ok(&(((struct llist *)qp2)->land)))
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if (!check_land_ok(&((struct llist *)qp2)->land))
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return 1;
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}
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if (stop) {
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