Utility programs land', ore' and `perfect' haven't been built by

default for ages (at least 4.2.0 '98).  Unsurprisingly, they don't
compile anymore.  Remove them.
This commit is contained in:
Markus Armbruster 2004-03-09 14:22:57 +00:00
parent be626bacb1
commit e3eadcd899
7 changed files with 3 additions and 1224 deletions

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@ -1,35 +0,0 @@
.TH LAND 1
.UC
.SH NAME
land \- Empire land generator
.SH SYNOPSIS
.B land
[
.IR sectrange
.IR mincontdist
.IR chunksize
.IR numchunks
.IR numisle
]
.br
.SH DESCRIPTION
While most deities prefer to use
.I fairland
to generate their land, this program is included as an alternative for
creating the geography for a game.
.SH OPTIONS
.TP
.IR sectrange
smoothing area (default = 3)
.TP
.IR mincontdist
minimum distance between continents (default = 2)
.TP
.IR chunksize
basic land block size (default = 2)
.TP
.IR numchunks
number of chunks per continent (default = 70)
.TP
.IR numisle
number of islands (default is based on world size)

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@ -1,31 +0,0 @@
.TH ORE 1
.UC
.SH NAME
ore \- Empire resource generator
.SH SYNOPSIS
.B ore
[
.BI \-e\ configfile
]
[
.BI \-s\ sectfile
]
.br
.SH DESCRIPTION
While most deities prefer to use
.I fairland
to generate their ore, this program is included as an alternative for
creating the resources for a game.
.SH OPTIONS
.TP
.BI \-e\ configfile
causes
.I ore
to use the game configuration specified in
.I configfile
(by default, the file "econfig" in the data directory is used)
.TP
.BI \-s\ sectfile
give resources to the sectors in
.I sectfile
(default is the "sector" file in the data directory)

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@ -1,31 +0,0 @@
.TH PERFECT 1
.UC
.SH NAME
perfect \- create perfect resources
.SH SYNOPSIS
.B perfect
[
.BI \-e\ configfile
]
[
.BI \-s\ sectfile
]
.br
.SH DESCRIPTION
While most deities prefer to use
.I fairland
to generate their resources, this program is included as an alternative for
creating the resources for a game. It sets all resources to 100.
.SH OPTIONS
.TP
.BI \-e\ configfile
causes
.I perfect
to use the game configuration specified in
.I configfile
(by default, the file "econfig" in the data directory is used)
.TP
.BI \-s\ sectfile
give resources to the sectors in
.I sectfile
(default is the "sector" file in the data directory)

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@ -44,9 +44,9 @@ NTLIBS = $(LIBDIR)\libsubs.lib \
$(LIBDIR)\libgen.lib \ $(LIBDIR)\libgen.lib \
$(LIBDIR)\libglobal.lib $(LIBDIR)\libglobal.lib
OBJS = fairland.o files.o land.o ore.o pconfig.o perfect.o OBJS = fairland.o files.o pconfig.o
NTOBJS = fairland.obj files.obj land.obj ore.obj pconfig.obj perfect.obj NTOBJS = fairland.obj files.obj pconfig.obj
nt: ntfairland ntfiles ntpconfig nt: ntfairland ntfiles ntpconfig
@ -54,8 +54,6 @@ all: fairland files pconfig
osx: fairland files pconfig osx: fairland files pconfig
# all: $(OBJS) fairland files land ore pconfig perfect
ntfiles: files.obj ntfiles: files.obj
link /OUT:files.exe \ link /OUT:files.exe \
/NOD /DEBUG:full /DEBUGTYPE:cv /MACHINE:IX86 /NOLOGO \ /NOD /DEBUG:full /DEBUGTYPE:cv /MACHINE:IX86 /NOLOGO \
@ -68,12 +66,6 @@ ntfiles: files.obj
files: files.o files: files.o
$(CC) -o files $(IFLAGS) $(CFLAGS) files.o $(LIBS) $(LFLAGS) -lc $(CC) -o files $(IFLAGS) $(CFLAGS) files.o $(LIBS) $(LFLAGS) -lc
land: land.o
$(CC) -o land $(IFLAGS) $(CFLAGS) land.o $(LIBS) $(LFLAGS) -lc
ore: ore.o
$(CC) -o ore $(IFLAGS) $(CFLAGS) ore.o $(LIBS) $(LFLAGS) -lc
fairland: fairland.o fairland: fairland.o
$(CC) -o fairland $(IFLAGS) $(CFLAGS) fairland.o $(LIBS) $(LFLAGS) -lc $(CC) -o fairland $(IFLAGS) $(CFLAGS) fairland.o $(LIBS) $(LFLAGS) -lc
@ -86,9 +78,6 @@ ntfairland: fairland.obj
libcmt.lib \ libcmt.lib \
oldnames.lib oldnames.lib
perfect: perfect.o
$(CC) -o perfect $(IFLAGS) $(CFLAGS) perfect.o $(LIBS) $(LFLAGS) -lc
pconfig: pconfig.o pconfig: pconfig.o
$(CC) -o pconfig $(IFLAGS) $(CFLAGS) pconfig.o $(LIBS) $(LFLAGS) -lc $(CC) -o pconfig $(IFLAGS) $(CFLAGS) pconfig.o $(LIBS) $(LFLAGS) -lc
@ -102,25 +91,19 @@ ntpconfig: pconfig.o
oldnames.lib oldnames.lib
clean: clean:
-(rm -f files land ore fairland perfect pconfig $(OBJS)) -(rm -f files fairland pconfig $(OBJS))
-(del /q *.exe *.pdb *.ilk $(NTOBJS)) -(del /q *.exe *.pdb *.ilk $(NTOBJS))
install: install:
-(mkdir $(EMPDIR)/bin) -(mkdir $(EMPDIR)/bin)
-(cp files $(EMPDIR)/bin) -(cp files $(EMPDIR)/bin)
# -(cp land $(EMPDIR)/bin)
# -(cp ore $(EMPDIR)/bin)
-(cp fairland $(EMPDIR)/bin) -(cp fairland $(EMPDIR)/bin)
# -(cp perfect $(EMPDIR)/bin)
-(cp pconfig $(EMPDIR)/bin) -(cp pconfig $(EMPDIR)/bin)
ntinstall: ntinstall:
-(mkdir $(NTINSTDIR)\bin) -(mkdir $(NTINSTDIR)\bin)
-(copy files.exe $(NTINSTDIR)\bin) -(copy files.exe $(NTINSTDIR)\bin)
# -(copy land.exe $(NTINSTDIR)\bin)
# -(copy ore.exe $(NTINSTDIR)\bin)
-(copy fairland.exe $(NTINSTDIR)\bin) -(copy fairland.exe $(NTINSTDIR)\bin)
# -(copy perfect.exe $(NTINSTDIR)\bin)
-(copy pconfig.exe $(NTINSTDIR)\bin) -(copy pconfig.exe $(NTINSTDIR)\bin)
include ../make.rules include ../make.rules

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@ -1,406 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* land.c: New version of empcre - Create the land masses in the game
*
* Known contributors to this file:
* James Anderson, 1987
* Dave Pare, 1989
*/
#include <stdio.h>
#include <fcntl.h>
#include "var.h"
#include "misc.h"
#include "power.h"
#include "nat.h"
#include "sect.h"
#include "gamesdef.h"
#include "file.h"
#include "xy.h"
#include "prototypes.h"
#define rnd(x) (random() % (x))
#define XPLATES ((WORLD_X) / 2) /* basically world x-y size */
#define YPLATES (WORLD_Y)
#define XSIZE (XPLATES)
#define YSIZE (YPLATES)
#define BIGV 256 /* used in making altitude */
#define SMALLV 128 /* ex-ocean: rnd(SMALLV) - rnd(BIGV) */
typedef enum plates {
OCEAN, ISLAND, CONTINENT
} plate_e;
#define LANDMIN 1 /* plate altitude for normal land */
#define HILLMIN 34 /* plate altitude for hills */
#define PLATMIN 36 /* plate altitude for plateau */
#define HIGHMIN 98 /* plate altitude for mountains */
#define LANDCH 60 /* land plate percentage */
#define NUMLAND (YPLATES * XPLATES * LANDCH)/100
#define NUMISLE NUMLAND/5 /* 1 isle for 5 land */
#define NUMWATER (XPLATES * YPLATES) - (NUMLAND + NUMISLE)
#define SECTRANGE 3 /* smoothing area */
#define MINCONTDIST 2 /* minimum continent distance */
#define CHUNKSIZE 2 /* basic land block size */
#define NEWCONTDIST (rnd(mincontdist) + mincontdist)
/* dist away from others for newcont */
#define NUMCHUNKS 70 /* number of CHUNKS per cont */
struct sctstr sects[YSIZE][XSIZE];
plate_e plates[YPLATES][XPLATES];
int world[YSIZE][XSIZE];
int sectrange = SECTRANGE;
int mincontdist = MINCONTDIST;
int chunksize = CHUNKSIZE;
int numchunks = NUMCHUNKS;
int numisle = NUMISLE;
static void initworld();
static void growcont();
static void newcont();
static int verify();
static int makeland();
static void make_altitude();
static int total_land();
static void make_sects();
static void land_sct_init(coord x, coord y, s_char *ptr);
int
main(argc, argv)
int argc;
s_char **argv;
{
extern struct empfile empfile[];
register int n;
int x, y;
int i, j;
time_t now;
int fd;
int left;
int big;
if (argc > 1 && argc != 6) {
printf("usage: %s sectrange mincontdist chunksize numchunks numisle\n",
*argv);
return -1;
}
if (argc == 6) {
sectrange = atoi(argv[1]);
mincontdist = atoi(argv[2]);
chunksize = atoi(argv[3]);
numchunks = atoi(argv[4]);
numisle = atoi(argv[5]);
}
printf("sectrange: %d\n", sectrange);
printf("mincontdist: %d\n", mincontdist);
printf("chunksize: %d\n", chunksize);
printf("numchunks: %d\n", numchunks);
printf("numisle: %d\n", numisle);
fd = open(empfile[EF_SECTOR].file, O_RDWR | O_CREAT | O_TRUNC, 0660);
if (fd < 0) {
perror(empfile[EF_SECTOR].file);
return -1;
}
time(&now);
srandom(now + getpid());
initworld((plate_e *)plates);
left = NUMLAND;
printf("Creating continents");
while (left > 0) {
big = (left / (numchunks * 3 * chunksize * chunksize)) + 1;
for (n = 0; n < big; n++) {
newcont(plates, &x, &y, NEWCONTDIST);
left -= makeland(plates, x, y, chunksize, CONTINENT);
}
for (n = 0; n < big * numchunks; n++) {
growcont(plates, &x, &y);
left -= makeland(plates, x, y, chunksize, CONTINENT);
if ((n % numchunks) == 0) {
printf(".");
fflush(stdout);
}
}
}
printf("\n");
printf("Creating islands");
for (n = 0; n < numisle; n++) {
/* find an open spot */
while (plates[(i = rnd(YPLATES))][(j = rnd(XPLATES))] != OCEAN) ;
plates[i][j] = ISLAND;
}
printf("\n");
printf("Making altitude\n");
make_altitude(plates, world);
printf("Creating sectors\n");
make_sects(world, sects);
printf("Writing sectors\n");
n = write(fd, sects, sizeof(sects));
if (n < 0) {
perror(empfile[EF_SECTOR].file);
return -1;
}
if (n != sizeof(sects)) {
printf("%s: partial write\n", empfile[EF_SECTOR].file);
return -1;
}
close(fd);
exit(0);
}
static void
initworld(plates)
register plate_e *plates;
{
register int i;
for (i = 0; i < XPLATES * YPLATES; i++)
*plates++ = OCEAN;
}
static void
growcont(plates, xp, yp)
register plate_e plates[YPLATES][XPLATES];
int *xp;
int *yp;
{
int x, y;
/* merge with another one */
while (plates[(y = rnd(YPLATES))][(x = rnd(XPLATES))] == OCEAN) ;
*xp = x;
*yp = y;
}
static void
newcont(plates, xp, yp, dist)
register plate_e plates[YPLATES][XPLATES];
int *xp;
int *yp;
int dist;
{
register int x, y;
int i;
for (i = 0; i < 30; i++) {
y = rnd(YPLATES);
x = rnd(XPLATES);
if (verify(plates, x, y, OCEAN, dist))
break;
}
if (i == 30) {
growcont(plates, xp, yp);
} else {
*xp = x;
*yp = y;
}
}
/*
* verify that with "dist", there are only type "what" sectors
* returns 0 if fail, 1 if success.
*/
static int
verify(plates, x, y, what, dist)
register plate_e plates[YPLATES][XPLATES];
int x;
int y;
int what;
int dist;
{
register int xbase, ybase;
register int x1, y1;
for (ybase = y - dist; ybase <= y + dist; ybase++) {
for (xbase = x - dist; xbase <= x + dist; xbase++) {
/* normalize to world coords */
y1 = ybase < 0 ? ybase + YPLATES : ybase % YPLATES;
x1 = xbase < 0 ? xbase + XPLATES : xbase % XPLATES;
if (plates[y1][x1] != what)
return 0;
}
}
return 1;
}
static int
makeland(plates, x, y, dist, what)
register plate_e plates[YPLATES][XPLATES];
int x;
int y;
int dist;
int what;
{
register int xbase, ybase;
register int xfail, yfail;
register int x1, y1;
int created;
created = 0;
for (ybase = y - dist; ybase <= y + dist; ybase++) {
yfail = y - ybase;
if (yfail < 0)
yfail = -yfail;
y1 = ybase < 0 ? ybase + YPLATES : ybase % YPLATES;
for (xbase = x - dist; xbase <= x + dist; xbase++) {
x1 = xbase < 0 ? xbase + XPLATES : xbase % XPLATES;
if (plates[y1][x1] != OCEAN)
continue;
xfail = x - x1;
if (xfail < 0)
xfail = -xfail;
if (xfail < yfail)
xfail = yfail;
if (xfail < dist - 1 || !rnd(xfail + 1) || !rnd(xfail + 1)) {
plates[y1][x1] = what;
created++;
}
}
}
return created;
}
static void
make_altitude(plates, world)
register plate_e plates[YPLATES][XPLATES];
register int world[YSIZE][XSIZE];
{
register int x, y;
for (y = 0; y < YPLATES; y++) {
for (x = 0; x < XPLATES; x++) {
switch (plates[y][x]) {
case OCEAN:
/*-BIGV, -SMALLV/2, SMALLV*/
world[y][x] = rnd(SMALLV) - rnd(BIGV);
break;
case ISLAND:
/*-BIGV, 0, BIGV*/
world[y][x] = rnd(BIGV) - rnd(BIGV) + 2;
break;
case CONTINENT:
/*-SMALLV, SMALLV/2, BIGV*/
world[y][x] = rnd(BIGV) - rnd(SMALLV);
}
}
}
}
static int
total_land(world, xbase, ybase, range)
register int world[YSIZE][XSIZE];
register int xbase;
int ybase;
register int range;
{
register int x;
register int xmax;
register int total;
register int *row;
int y;
int ymax;
total = 0;
xmax = xbase + range;
ymax = ybase + range;
for (y = ybase; y < ymax; y++) {
row = world[y % YSIZE];
for (x = xbase; x < xmax; x++)
total += row[x % XSIZE];
}
return total;
}
static void
make_sects(world, sects)
register int world[YSIZE][XSIZE];
struct sctstr *sects;
{
register struct sctstr *sct;
register int i;
register int x, y;
int elev[12 + 12 + 3]; /* # sects from -12 to 12 in steps of 10 elev */
int range;
int rangesq;
int total;
int sum;
for (i = 0; i < 12 + 12 + 3; i++)
elev[i] = 0;
sum = 0;
sct = sects;
for (y = 0; y < YSIZE; y++) {
for (x = 0; x < XSIZE; x++, sct++) {
land_sct_init(x * 2 + (y & 01), y, (s_char *)sct);
range = 3 + rnd(sectrange);
rangesq = range * range;
total = total_land(world, x, y, range) / rangesq;
if (total < LANDMIN) {
sct->sct_type = SCT_WATER;
} else if (total < HILLMIN)
sct->sct_type = SCT_RURAL;
else if (total < PLATMIN)
sct->sct_type = SCT_MOUNT;
else if (total < HIGHMIN)
sct->sct_type = SCT_RURAL;
else
sct->sct_type = SCT_MOUNT;
sct->sct_elev = total;
sct->sct_newtype = sct->sct_type;
sum += total;
if (total < -129)
elev[0]++;
else if (total > 129)
elev[26]++;
else
elev[13 + total / 10]++;
}
}
for (i = 0; i < 12 + 12 + 3; i++)
if (elev[i] != 0)
printf("%4d sectors elevation %4d to %4d\n",
elev[i], 10 * i - 140, 10 * i - 130);
}
static void
land_sct_init(coord x, coord y, s_char *ptr)
{
struct sctstr *sp = (struct sctstr *)ptr;
sp->ef_type = EF_SECTOR;
sp->sct_x = x;
sp->sct_y = y;
sp->sct_dist_x = x;
sp->sct_dist_y = y;
}

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@ -1,413 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* ore.c: Create a world
*
* Known contributors to this file:
* Thomas Ruschak
*/
/*
* In the oceans, it puts oil = (2d6-4)*10+d10, fert = (2d6-2)*10+d10
* (max of 127 in both cases)
*
* For islands smaller than ISLANDSIZE, it puts in normal
* resources. (These are assumed to be small non-start islands)
* For islands at least ISLANDSIZE big, it makes normal fert,
* but it uses the MIN, OIL, GOLD, and URAN arrays to find out
* what resources to put there. The intent is to find all start
* islands, and give them all a pre-determined spread of stuff.
* To change the stuff, just change the MIN, OIL, GOLD, and URAN arrays.
*
* For example, if the GOLD array is 90,80,70,60, it'll try to put 1
* sector with 90 gold, 1 with 80 gold, 1 with 70, and 1 with 60 gold
* on each island of at least ISLANDSIZE. It will not overrun start
* sectors, and should be run AFTER you have placed capitals.
*/
* /
#if defined(aix) || defined(linux) || defined(solaris)
#include <unistd.h>
#endif /* aix or linux */
#include <stdio.h>
#include <fcntl.h>
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "gamesdef.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "prototypes.h"
#define XPLATES WORLD_X/2
#define YPLATES WORLD_Y
#define YbyX (YPLATES*XPLATES/8)
#define ISLANDSIZE 25
#define ISLANDMAX 1000
int MIN[] = { 90, 85, 85, 85, 70, 70, 70, 70, 70 };
int OIL[] = { 90, 80, 70, 60, 50 };
int GOLD[] = { 90, 80, 70, 60, 50 };
int URAN[] = { 90, 80, 70, 60, 50 };
#define MIN_TYPE 0
#define OIL_TYPE 1
#define GOLD_TYPE 2
#define URAN_TYPE 3
struct sctstr sects[YPLATES * XPLATES];
u_char s[WORLD_Y][WORLD_X];
short c[WORLD_Y][WORLD_X];
short e[WORLD_Y][WORLD_X];
int size[YbyX];
int goldchance[YbyX];
int ironchance[YbyX];
int oilchance[YbyX];
int fertchance[YbyX];
int urchance[YbyX];
int ix[ISLANDMAX], iy[ISLANDMAX], ic[ISLANDMAX], in = 0;
int cont = 0;
void makec();
void makeore();
int place();
int nearelev();
int
main(argc, argp)
int argc;
s_char **argp;
{
register struct sctstr *sp;
register int y;
register int x;
int sectf;
time_t now;
s_char *sectfil = NULL;
int xx, x1, y1;
extern char *optarg;
int opt;
char *config_file = NULL;
while ((opt = getopt(argc, argp, "e:s:")) != EOF) {
switch (opt) {
case 'e':
config_file = optarg;
break;
case 's':
sectfil = optarg;
break;
}
}
emp_config(config_file);
if (sectfil == NULL)
sectfil = empfile[EF_SECTOR].file;
time(&now);
srandom((unsigned int)now);
sectf = open(sectfil, O_RDWR, 0);
if (sectf < 0) {
perror(sectfil);
exit(1);
}
read(sectf, sects, sizeof(sects));
sp = sects;
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
c[sp->sct_y][sp->sct_x] = 0;
s[sp->sct_y][sp->sct_x] = sp->sct_type;
e[sp->sct_y][sp->sct_x] = sp->sct_elev;
sp++;
}
}
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
if (c[y][x] != 0)
continue;
if (s[y][x] == SCT_WATER)
continue;
makec(x, y, 0);
for (y1 = 0; y1 < WORLD_Y; y1++)
for (x1 = 0; x1 < WORLD_X; x1++)
if (c[y1][x1] < 0) {
size[cont]++;
c[y1][x1] = cont;
}
if (size[cont] == 0)
continue;
if (size[cont] >= ISLANDSIZE) {
xx = ISLANDSIZE / 2;
for (y1 = 0; y1 < WORLD_Y; y1++)
for (x1 = 0; x1 < WORLD_X; x1++)
if (c[y1][x1] == cont) {
if (--xx == 0) {
ix[in] = x1;
iy[in] = y1;
ic[in] = cont;
in++;
}
}
printf("Found island %d of size %d at %d,%d\n",
in, size[cont], ix[in - 1], iy[in - 1]);
} else {
printf("Found islet %d of size %d\n", cont, size[cont]);
for (y1 = 0; y1 < WORLD_Y; y1++)
for (x1 = 0; x1 < WORLD_X; x1++)
if (c[y1][x1] == cont)
c[y1][x1] = ISLANDMAX + 1;
}
}
}
sp = sects;
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
makeore(sp++);
}
}
for (x = 0; x < in; x++) {
printf("Making ore for island %d\n", x);
place(x, MIN, sizeof(MIN) / sizeof(int), OFFSET(sctstr, sct_min),
"MIN");
place(x, URAN, sizeof(URAN) / sizeof(int),
OFFSET(sctstr, sct_uran), "URAN");
place(x, OIL, sizeof(OIL) / sizeof(int), OFFSET(sctstr, sct_oil),
"OIL");
place(x, GOLD, sizeof(GOLD) / sizeof(int),
OFFSET(sctstr, sct_gmin), "GOLD");
}
lseek(sectf, 0L, 0);
write(sectf, sects, sizeof(sects));
close(sectf);
exit(0);
}
#define max(a,b) (a < b ? b : a)
void
makec(x, y, n)
int x;
int y;
int n;
{
register int dy;
register int dx;
register int dir;
if (s[y][x] == SCT_WATER)
return;
if (c[y][x] != 0)
return;
if (n == 0)
n = ++cont;
c[y][x] = -1;
for (dir = 1; dir <= 6; dir++) {
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
makec(dx, dy, n);
}
}
#define MINIMUM(x,y) (x > y ? y : x)
#define MAXIMUM(x,y) (x > y ? x : y)
void
makeore(sp)
register struct sctstr *sp;
{
int elev;
int oil, gmin, iron, fertil, ur;
int lev;
int i;
int x, y;
if (sp->sct_type == SCT_SANCT)
return;
y = sp->sct_y;
x = sp->sct_x;
elev = e[y][x];
lev = (elev * 12 + nearelev(x, y)) / 18;
i = c[y][x];
oil = 0;
iron = 0;
gmin = 0;
fertil = 0;
ur = 0;
if (sp->sct_type == SCT_WATER) {
oil = MAXIMUM(((roll(6) + roll(6) - 4) * 10 + roll(10)), 0);
sp->sct_oil = MINIMUM(oil, 127);
fertil = MAXIMUM(((roll(6) + roll(6) - 2) * 12 + roll(10)), 0);
sp->sct_fertil = MINIMUM(fertil, 127);
return;
}
iron = roll(100) + 100 - roll(100);
oil = roll(100) + 100 - roll(100);
ur = roll(100) + 100 - roll(100);
gmin = roll(100) + 100 - roll(100);
fertil = 85 + 100 - roll(100);
iron = MAXIMUM(iron, 0);
oil = MAXIMUM(oil, 0);
ur = MAXIMUM(ur, 0);
gmin = MAXIMUM(gmin, 0);
fertil = MAXIMUM(fertil, 0);
iron = MINIMUM(iron, 127);
oil = MINIMUM(oil, 127);
ur = MINIMUM(ur, 127);
gmin = MINIMUM(gmin, 127);
fertil = MINIMUM(fertil, 127);
sp->sct_fertil = fertil;
if (i > ISLANDMAX) {
sp->sct_oil = oil;
sp->sct_min = iron;
sp->sct_gmin = gmin;
sp->sct_uran = ur;
} else {
fertil -= 20;
fertil = MAXIMUM(fertil, 0);
fertil = MINIMUM(fertil, 127);
sp->sct_fertil = fertil;
}
}
int
nearelev(x, y)
int x;
int y;
{
int dir;
int dx;
int dy;
int level;
level = 0;
for (dir = 1; dir <= 6; dir++) {
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
level += e[dy][dx];
}
return level;
}
/* Already in libgen.a
roll(n)
int n;
{
return random() % n;
}
*/
int
min(a, b)
int a;
int b;
{
if (a < b)
return a;
return b;
}
int
place(island, res, num, offset, restype)
int island, res[], num, offset;
s_char *restype;
{
int x1, y1, x2, y2, x3, y3, j, k;
int tried[WORLD_Y][WORLD_X];
int numtried, there;
struct sctstr *foo;
x1 = ix[island];
y1 = iy[island];
for (k = 0; k < num; k++) {
x2 = x1;
y2 = y1;
memset(tried, 0, sizeof(tried));
numtried = 0;
while ((sects[y2 * XPLATES + x2 / 2].sct_type == SCT_WATER) ||
(*
((u_char *)(((s_char *)&sects[y2 * XPLATES + x2 / 2]) +
offset)) > 0)
|| (sects[y2 * XPLATES + x2 / 2].sct_type == SCT_MOUNT)) {
there =
*((u_char *)(((s_char *)&sects[y2 * XPLATES + x2 / 2]) +
offset));
foo = &sects[y2 * XPLATES + x2 / 2];
if (sects[y2 * XPLATES + x2 / 2].sct_type == SCT_RURAL) {
if (!tried[y2][x2]) {
tried[y2][x2] = 1;
numtried++;
if (numtried == ISLANDSIZE) {
int a, b;
printf("*** %d) couldn't place %s %d (%d)\n",
island, restype, k, res[k]);
for (a = 0; a < WORLD_Y; a++)
for (b = 0; b < WORLD_X; b++)
if (tried[a][b])
printf("\tTried %d,%d\n", b, a);
return (0);
}
}
}
do {
j = roll(6);
x3 = (diroff[j][0] + x2 + WORLD_X) % WORLD_X;
y3 = (diroff[j][1] + y2 + WORLD_Y) % WORLD_Y;
} while (sects[y3 * XPLATES + x3 / 2].sct_type == SCT_WATER);
x2 = x3;
y2 = y3;
}
/* sects[y2*XPLATES+x2/2].sct_min = MIN[k]; */
*((u_char *)(((s_char *)&sects[y2 * XPLATES + x2 / 2]) + offset)) =
res[k];
}
return (1);
}

View file

@ -1,288 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* perfect.c: Create a perfect world
*
* Known contributors to this file:
* James Anderson, 1986
* Dave Pare, 1986
*/
#if defined(aix) || defined(linux) || defined(solaris)
#include <unistd.h>
#endif /* aix or linux */
#include <stdio.h>
#include <fcntl.h>
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "gamesdef.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "prototypes.h"
#define XPLATES (WORLD_X / 2)
#define YPLATES WORLD_Y
#define YbyX (YPLATES*XPLATES/8)
struct sctstr sects[YPLATES * XPLATES];
u_char s[YPLATES][XPLATES];
short c[YPLATES][XPLATES];
short e[YPLATES][XPLATES];
int size[YbyX];
int goldchance[YbyX];
int ironchance[YbyX];
int oilchance[YbyX];
int fertchance[YbyX];
int urchance[YbyX];
void makec();
void makeore();
int nearelev();
int
main(argc, argp)
int argc;
s_char **argp;
{
register struct sctstr *sp;
register int y;
register int x;
int sectf;
int i;
time_t now;
s_char *sectfil = NULL;
extern char *optarg;
int opt;
char *config_file = NULL;
while ((opt = getopt(argc, argp, "e:s:")) != EOF) {
switch (opt) {
case 'e':
config_file = optarg;
break;
case 's':
sectfil = optarg;
break;
}
}
emp_config(config_file);
if (sectfil == NULL)
sectfil = empfile[EF_SECTOR].file;
time(&now);
srandom((unsigned int)now);
sectf = open(sectfil, O_RDWR, 0);
if (sectf < 0) {
perror(sectfil);
exit(1);
}
read(sectf, sects, sizeof(sects));
sp = sects;
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
c[y][x / 2] = 0;
s[y][x / 2] = sp->sct_type;
e[y][x / 2] = sp->sct_elev;
sp++;
}
}
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
if (c[y][x / 2] != 0)
continue;
makec(x, y, 0);
}
}
printf("size oil gold fert iron\n");
for (i = 1; i < YbyX && size[i]; i++) {
oilchance[i] = 5 + roll(75) - min(size[i] / 15, 10);
/* goldchance[i] = 3 + roll(45) - */
goldchance[i] = 3 + roll(55) -
(oilchance[i] + min(size[i] / 15, 10));
/* urchance[i] = roll(40) - goldchance[i]; */
urchance[i] = roll(30) - goldchance[i];
fertchance[i] = roll(40) - (goldchance[i] + oilchance[i]);
ironchance[i] = roll(45) - (goldchance[i] + oilchance[i] / 2);
if (size[i] > 10) {
printf("%3d %3d %3d %3d %3d\n",
size[i], oilchance[i], goldchance[i],
fertchance[i], ironchance[i]);
}
}
if (i == YbyX)
printf("Oops. YbyX not big enough\n");
sp = sects;
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X; x++) {
if (((x ^ y) & 1))
continue;
makeore(sp++);
}
}
lseek(sectf, 0L, 0);
write(sectf, sects, sizeof(sects));
close(sectf);
exit(0);
}
int cont = 0;
#define max(a,b) (a < b ? b : a)
void
makec(x, y, n)
int x;
int y;
int n;
{
register int dy;
register int dx;
register int dir;
register short *cp;
if (s[y][x / 2] == SCT_WATER)
return;
cp = &c[y][x / 2];
if (*cp != 0)
return;
if (n == 0)
n = ++cont;
*cp = n;
size[n]++;
for (dir = 1; dir <= 6; dir++) {
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
makec(dx, dy, n);
}
}
void
makeore(sp)
register struct sctstr *sp;
{
int elev;
int oil, gmin, iron, fertil, ur;
int lev;
int i;
int x, y;
y = sp->sct_y;
x = sp->sct_x;
elev = e[y][x / 2];
lev = (elev * 12 + nearelev(x, y)) / 18;
i = c[y][x / 2];
oil = 0;
iron = 0;
gmin = 0;
fertil = 0;
ur = 0;
if (lev < 20 && lev > -15 && roll(100) < 30 + oilchance[i] + lev) {
oil = (45 - lev) + roll(50);
if (oil > 100)
oil = 100;
if (oil < 10)
oil = 0;
}
if (lev > 15 && roll(20 + lev) < lev + ironchance[i]) {
iron = lev + roll(55);
if (iron > 100)
iron = 100;
if (iron < 10)
iron = 0;
}
if (lev > 16 && roll(35 + lev) < lev + goldchance[i]) {
gmin = (lev - 5) + roll(45);
if (gmin > 100)
gmin = 100;
if (gmin < 10)
gmin = 0;
}
if (lev > 14 && roll(35 + lev) < lev + urchance[i]) {
ur = (lev - 5) + roll(45);
if (ur > 100)
ur = 100;
if (ur < 10)
ur = 0;
}
fertil = (85 + fertchance[i] - lev) - (((iron + gmin) / 2) - oil / 3);
if (fertil > 120)
fertil = 120;
if (fertil < 0)
fertil = 0;
sp->sct_oil = 100;
sp->sct_min = 100;
sp->sct_gmin = 100;
sp->sct_fertil = 100;
sp->sct_uran = 100;
}
int
nearelev(x, y)
int x;
int y;
{
int dir;
int dx;
int dy;
int level;
level = 0;
for (dir = 1; dir <= 6; dir++) {
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
level += e[dy][dx / 2];
}
return level;
}
/* Already in libgen.a
roll(n)
int n;
{
return random() % n;
}
*/
int
min(a, b)
int a;
int b;
{
if (a < b)
return a;
return b;
}