Utility programs land',
ore' and `perfect' haven't been built by
default for ages (at least 4.2.0 '98). Unsurprisingly, they don't compile anymore. Remove them.
This commit is contained in:
parent
be626bacb1
commit
e3eadcd899
7 changed files with 3 additions and 1224 deletions
35
man/land.1
35
man/land.1
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@ -1,35 +0,0 @@
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.TH LAND 1
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.UC
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.SH NAME
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land \- Empire land generator
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.SH SYNOPSIS
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.B land
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[
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.IR sectrange
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.IR mincontdist
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.IR chunksize
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.IR numchunks
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.IR numisle
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their land, this program is included as an alternative for
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creating the geography for a game.
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.SH OPTIONS
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.TP
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.IR sectrange
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smoothing area (default = 3)
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.TP
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.IR mincontdist
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minimum distance between continents (default = 2)
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.TP
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.IR chunksize
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basic land block size (default = 2)
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.TP
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.IR numchunks
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number of chunks per continent (default = 70)
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.TP
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.IR numisle
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number of islands (default is based on world size)
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31
man/ore.1
31
man/ore.1
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@ -1,31 +0,0 @@
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.TH ORE 1
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.UC
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.SH NAME
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ore \- Empire resource generator
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.SH SYNOPSIS
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.B ore
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[
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.BI \-e\ configfile
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]
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[
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.BI \-s\ sectfile
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their ore, this program is included as an alternative for
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creating the resources for a game.
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.SH OPTIONS
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.TP
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.BI \-e\ configfile
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causes
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.I ore
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.BI \-s\ sectfile
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give resources to the sectors in
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.I sectfile
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(default is the "sector" file in the data directory)
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@ -1,31 +0,0 @@
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.TH PERFECT 1
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.UC
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.SH NAME
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perfect \- create perfect resources
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.SH SYNOPSIS
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.B perfect
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[
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.BI \-e\ configfile
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]
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[
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.BI \-s\ sectfile
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their resources, this program is included as an alternative for
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creating the resources for a game. It sets all resources to 100.
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.SH OPTIONS
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.TP
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.BI \-e\ configfile
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causes
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.I perfect
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.BI \-s\ sectfile
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give resources to the sectors in
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.I sectfile
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(default is the "sector" file in the data directory)
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@ -44,9 +44,9 @@ NTLIBS = $(LIBDIR)\libsubs.lib \
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$(LIBDIR)\libgen.lib \
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$(LIBDIR)\libglobal.lib
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OBJS = fairland.o files.o land.o ore.o pconfig.o perfect.o
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OBJS = fairland.o files.o pconfig.o
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NTOBJS = fairland.obj files.obj land.obj ore.obj pconfig.obj perfect.obj
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NTOBJS = fairland.obj files.obj pconfig.obj
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nt: ntfairland ntfiles ntpconfig
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@ -54,8 +54,6 @@ all: fairland files pconfig
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osx: fairland files pconfig
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# all: $(OBJS) fairland files land ore pconfig perfect
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ntfiles: files.obj
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link /OUT:files.exe \
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/NOD /DEBUG:full /DEBUGTYPE:cv /MACHINE:IX86 /NOLOGO \
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@ -68,12 +66,6 @@ ntfiles: files.obj
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files: files.o
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$(CC) -o files $(IFLAGS) $(CFLAGS) files.o $(LIBS) $(LFLAGS) -lc
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land: land.o
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$(CC) -o land $(IFLAGS) $(CFLAGS) land.o $(LIBS) $(LFLAGS) -lc
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ore: ore.o
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$(CC) -o ore $(IFLAGS) $(CFLAGS) ore.o $(LIBS) $(LFLAGS) -lc
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fairland: fairland.o
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$(CC) -o fairland $(IFLAGS) $(CFLAGS) fairland.o $(LIBS) $(LFLAGS) -lc
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@ -86,9 +78,6 @@ ntfairland: fairland.obj
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libcmt.lib \
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oldnames.lib
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perfect: perfect.o
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$(CC) -o perfect $(IFLAGS) $(CFLAGS) perfect.o $(LIBS) $(LFLAGS) -lc
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pconfig: pconfig.o
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$(CC) -o pconfig $(IFLAGS) $(CFLAGS) pconfig.o $(LIBS) $(LFLAGS) -lc
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@ -102,25 +91,19 @@ ntpconfig: pconfig.o
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oldnames.lib
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clean:
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-(rm -f files land ore fairland perfect pconfig $(OBJS))
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-(rm -f files fairland pconfig $(OBJS))
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-(del /q *.exe *.pdb *.ilk $(NTOBJS))
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install:
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-(mkdir $(EMPDIR)/bin)
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-(cp files $(EMPDIR)/bin)
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# -(cp land $(EMPDIR)/bin)
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# -(cp ore $(EMPDIR)/bin)
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-(cp fairland $(EMPDIR)/bin)
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# -(cp perfect $(EMPDIR)/bin)
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-(cp pconfig $(EMPDIR)/bin)
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ntinstall:
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-(mkdir $(NTINSTDIR)\bin)
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-(copy files.exe $(NTINSTDIR)\bin)
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# -(copy land.exe $(NTINSTDIR)\bin)
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# -(copy ore.exe $(NTINSTDIR)\bin)
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-(copy fairland.exe $(NTINSTDIR)\bin)
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# -(copy perfect.exe $(NTINSTDIR)\bin)
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-(copy pconfig.exe $(NTINSTDIR)\bin)
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include ../make.rules
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406
src/util/land.c
406
src/util/land.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: New version of empcre - Create the land masses in the game
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*
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* Known contributors to this file:
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* James Anderson, 1987
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* Dave Pare, 1989
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*/
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#include <stdio.h>
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#include <fcntl.h>
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#include "var.h"
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#include "misc.h"
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#include "power.h"
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#include "nat.h"
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#include "sect.h"
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#include "gamesdef.h"
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#include "file.h"
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#include "xy.h"
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#include "prototypes.h"
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#define rnd(x) (random() % (x))
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#define XPLATES ((WORLD_X) / 2) /* basically world x-y size */
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#define YPLATES (WORLD_Y)
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#define XSIZE (XPLATES)
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#define YSIZE (YPLATES)
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#define BIGV 256 /* used in making altitude */
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#define SMALLV 128 /* ex-ocean: rnd(SMALLV) - rnd(BIGV) */
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typedef enum plates {
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OCEAN, ISLAND, CONTINENT
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} plate_e;
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#define LANDMIN 1 /* plate altitude for normal land */
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#define HILLMIN 34 /* plate altitude for hills */
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#define PLATMIN 36 /* plate altitude for plateau */
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#define HIGHMIN 98 /* plate altitude for mountains */
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#define LANDCH 60 /* land plate percentage */
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#define NUMLAND (YPLATES * XPLATES * LANDCH)/100
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#define NUMISLE NUMLAND/5 /* 1 isle for 5 land */
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#define NUMWATER (XPLATES * YPLATES) - (NUMLAND + NUMISLE)
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#define SECTRANGE 3 /* smoothing area */
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#define MINCONTDIST 2 /* minimum continent distance */
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#define CHUNKSIZE 2 /* basic land block size */
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#define NEWCONTDIST (rnd(mincontdist) + mincontdist)
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/* dist away from others for newcont */
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#define NUMCHUNKS 70 /* number of CHUNKS per cont */
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struct sctstr sects[YSIZE][XSIZE];
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plate_e plates[YPLATES][XPLATES];
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int world[YSIZE][XSIZE];
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int sectrange = SECTRANGE;
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int mincontdist = MINCONTDIST;
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int chunksize = CHUNKSIZE;
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int numchunks = NUMCHUNKS;
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int numisle = NUMISLE;
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static void initworld();
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static void growcont();
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static void newcont();
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static int verify();
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static int makeland();
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static void make_altitude();
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static int total_land();
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static void make_sects();
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static void land_sct_init(coord x, coord y, s_char *ptr);
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int
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main(argc, argv)
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int argc;
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s_char **argv;
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{
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extern struct empfile empfile[];
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register int n;
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int x, y;
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int i, j;
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time_t now;
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int fd;
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int left;
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int big;
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if (argc > 1 && argc != 6) {
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printf("usage: %s sectrange mincontdist chunksize numchunks numisle\n",
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*argv);
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return -1;
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}
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if (argc == 6) {
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sectrange = atoi(argv[1]);
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mincontdist = atoi(argv[2]);
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chunksize = atoi(argv[3]);
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numchunks = atoi(argv[4]);
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numisle = atoi(argv[5]);
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}
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printf("sectrange: %d\n", sectrange);
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printf("mincontdist: %d\n", mincontdist);
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printf("chunksize: %d\n", chunksize);
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printf("numchunks: %d\n", numchunks);
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printf("numisle: %d\n", numisle);
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fd = open(empfile[EF_SECTOR].file, O_RDWR | O_CREAT | O_TRUNC, 0660);
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if (fd < 0) {
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perror(empfile[EF_SECTOR].file);
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return -1;
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}
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time(&now);
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srandom(now + getpid());
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initworld((plate_e *)plates);
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left = NUMLAND;
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printf("Creating continents");
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while (left > 0) {
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big = (left / (numchunks * 3 * chunksize * chunksize)) + 1;
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for (n = 0; n < big; n++) {
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newcont(plates, &x, &y, NEWCONTDIST);
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left -= makeland(plates, x, y, chunksize, CONTINENT);
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}
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for (n = 0; n < big * numchunks; n++) {
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growcont(plates, &x, &y);
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left -= makeland(plates, x, y, chunksize, CONTINENT);
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if ((n % numchunks) == 0) {
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printf(".");
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fflush(stdout);
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}
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}
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}
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printf("\n");
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printf("Creating islands");
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for (n = 0; n < numisle; n++) {
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/* find an open spot */
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while (plates[(i = rnd(YPLATES))][(j = rnd(XPLATES))] != OCEAN) ;
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plates[i][j] = ISLAND;
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}
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printf("\n");
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printf("Making altitude\n");
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make_altitude(plates, world);
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printf("Creating sectors\n");
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make_sects(world, sects);
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printf("Writing sectors\n");
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n = write(fd, sects, sizeof(sects));
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if (n < 0) {
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perror(empfile[EF_SECTOR].file);
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return -1;
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}
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if (n != sizeof(sects)) {
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printf("%s: partial write\n", empfile[EF_SECTOR].file);
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return -1;
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}
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close(fd);
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exit(0);
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}
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static void
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initworld(plates)
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register plate_e *plates;
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{
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register int i;
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for (i = 0; i < XPLATES * YPLATES; i++)
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*plates++ = OCEAN;
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}
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static void
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growcont(plates, xp, yp)
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register plate_e plates[YPLATES][XPLATES];
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int *xp;
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int *yp;
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{
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int x, y;
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/* merge with another one */
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while (plates[(y = rnd(YPLATES))][(x = rnd(XPLATES))] == OCEAN) ;
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*xp = x;
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*yp = y;
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}
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static void
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newcont(plates, xp, yp, dist)
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register plate_e plates[YPLATES][XPLATES];
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int *xp;
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int *yp;
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int dist;
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{
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register int x, y;
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int i;
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for (i = 0; i < 30; i++) {
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y = rnd(YPLATES);
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x = rnd(XPLATES);
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if (verify(plates, x, y, OCEAN, dist))
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break;
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}
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if (i == 30) {
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growcont(plates, xp, yp);
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} else {
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*xp = x;
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*yp = y;
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}
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}
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/*
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* verify that with "dist", there are only type "what" sectors
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* returns 0 if fail, 1 if success.
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*/
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static int
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verify(plates, x, y, what, dist)
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register plate_e plates[YPLATES][XPLATES];
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int x;
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int y;
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int what;
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int dist;
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{
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register int xbase, ybase;
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register int x1, y1;
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for (ybase = y - dist; ybase <= y + dist; ybase++) {
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for (xbase = x - dist; xbase <= x + dist; xbase++) {
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/* normalize to world coords */
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y1 = ybase < 0 ? ybase + YPLATES : ybase % YPLATES;
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x1 = xbase < 0 ? xbase + XPLATES : xbase % XPLATES;
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if (plates[y1][x1] != what)
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return 0;
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}
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}
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return 1;
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}
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|
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static int
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makeland(plates, x, y, dist, what)
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register plate_e plates[YPLATES][XPLATES];
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int x;
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int y;
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int dist;
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int what;
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{
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register int xbase, ybase;
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register int xfail, yfail;
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register int x1, y1;
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int created;
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created = 0;
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for (ybase = y - dist; ybase <= y + dist; ybase++) {
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yfail = y - ybase;
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if (yfail < 0)
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yfail = -yfail;
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y1 = ybase < 0 ? ybase + YPLATES : ybase % YPLATES;
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for (xbase = x - dist; xbase <= x + dist; xbase++) {
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x1 = xbase < 0 ? xbase + XPLATES : xbase % XPLATES;
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if (plates[y1][x1] != OCEAN)
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continue;
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xfail = x - x1;
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if (xfail < 0)
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xfail = -xfail;
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if (xfail < yfail)
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xfail = yfail;
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if (xfail < dist - 1 || !rnd(xfail + 1) || !rnd(xfail + 1)) {
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plates[y1][x1] = what;
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created++;
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}
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}
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}
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return created;
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}
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static void
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make_altitude(plates, world)
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register plate_e plates[YPLATES][XPLATES];
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register int world[YSIZE][XSIZE];
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{
|
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register int x, y;
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|
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for (y = 0; y < YPLATES; y++) {
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for (x = 0; x < XPLATES; x++) {
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switch (plates[y][x]) {
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case OCEAN:
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/*-BIGV, -SMALLV/2, SMALLV*/
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world[y][x] = rnd(SMALLV) - rnd(BIGV);
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break;
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case ISLAND:
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/*-BIGV, 0, BIGV*/
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world[y][x] = rnd(BIGV) - rnd(BIGV) + 2;
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break;
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case CONTINENT:
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/*-SMALLV, SMALLV/2, BIGV*/
|
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world[y][x] = rnd(BIGV) - rnd(SMALLV);
|
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}
|
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}
|
||||
}
|
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}
|
||||
|
||||
static int
|
||||
total_land(world, xbase, ybase, range)
|
||||
register int world[YSIZE][XSIZE];
|
||||
register int xbase;
|
||||
int ybase;
|
||||
register int range;
|
||||
{
|
||||
register int x;
|
||||
register int xmax;
|
||||
register int total;
|
||||
register int *row;
|
||||
int y;
|
||||
int ymax;
|
||||
|
||||
total = 0;
|
||||
xmax = xbase + range;
|
||||
ymax = ybase + range;
|
||||
for (y = ybase; y < ymax; y++) {
|
||||
row = world[y % YSIZE];
|
||||
for (x = xbase; x < xmax; x++)
|
||||
total += row[x % XSIZE];
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
static void
|
||||
make_sects(world, sects)
|
||||
register int world[YSIZE][XSIZE];
|
||||
struct sctstr *sects;
|
||||
{
|
||||
register struct sctstr *sct;
|
||||
register int i;
|
||||
register int x, y;
|
||||
int elev[12 + 12 + 3]; /* # sects from -12 to 12 in steps of 10 elev */
|
||||
int range;
|
||||
int rangesq;
|
||||
int total;
|
||||
int sum;
|
||||
|
||||
for (i = 0; i < 12 + 12 + 3; i++)
|
||||
elev[i] = 0;
|
||||
sum = 0;
|
||||
sct = sects;
|
||||
for (y = 0; y < YSIZE; y++) {
|
||||
for (x = 0; x < XSIZE; x++, sct++) {
|
||||
land_sct_init(x * 2 + (y & 01), y, (s_char *)sct);
|
||||
range = 3 + rnd(sectrange);
|
||||
rangesq = range * range;
|
||||
total = total_land(world, x, y, range) / rangesq;
|
||||
if (total < LANDMIN) {
|
||||
sct->sct_type = SCT_WATER;
|
||||
} else if (total < HILLMIN)
|
||||
sct->sct_type = SCT_RURAL;
|
||||
else if (total < PLATMIN)
|
||||
sct->sct_type = SCT_MOUNT;
|
||||
else if (total < HIGHMIN)
|
||||
sct->sct_type = SCT_RURAL;
|
||||
else
|
||||
sct->sct_type = SCT_MOUNT;
|
||||
sct->sct_elev = total;
|
||||
sct->sct_newtype = sct->sct_type;
|
||||
sum += total;
|
||||
if (total < -129)
|
||||
elev[0]++;
|
||||
else if (total > 129)
|
||||
elev[26]++;
|
||||
else
|
||||
elev[13 + total / 10]++;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < 12 + 12 + 3; i++)
|
||||
if (elev[i] != 0)
|
||||
printf("%4d sectors elevation %4d to %4d\n",
|
||||
elev[i], 10 * i - 140, 10 * i - 130);
|
||||
}
|
||||
|
||||
static void
|
||||
land_sct_init(coord x, coord y, s_char *ptr)
|
||||
{
|
||||
struct sctstr *sp = (struct sctstr *)ptr;
|
||||
|
||||
sp->ef_type = EF_SECTOR;
|
||||
sp->sct_x = x;
|
||||
sp->sct_y = y;
|
||||
sp->sct_dist_x = x;
|
||||
sp->sct_dist_y = y;
|
||||
}
|
413
src/util/ore.c
413
src/util/ore.c
|
@ -1,413 +0,0 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* ore.c: Create a world
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Thomas Ruschak
|
||||
*/
|
||||
|
||||
/*
|
||||
* In the oceans, it puts oil = (2d6-4)*10+d10, fert = (2d6-2)*10+d10
|
||||
* (max of 127 in both cases)
|
||||
*
|
||||
* For islands smaller than ISLANDSIZE, it puts in normal
|
||||
* resources. (These are assumed to be small non-start islands)
|
||||
* For islands at least ISLANDSIZE big, it makes normal fert,
|
||||
* but it uses the MIN, OIL, GOLD, and URAN arrays to find out
|
||||
* what resources to put there. The intent is to find all start
|
||||
* islands, and give them all a pre-determined spread of stuff.
|
||||
* To change the stuff, just change the MIN, OIL, GOLD, and URAN arrays.
|
||||
*
|
||||
* For example, if the GOLD array is 90,80,70,60, it'll try to put 1
|
||||
* sector with 90 gold, 1 with 80 gold, 1 with 70, and 1 with 60 gold
|
||||
* on each island of at least ISLANDSIZE. It will not overrun start
|
||||
* sectors, and should be run AFTER you have placed capitals.
|
||||
*/
|
||||
|
||||
* /
|
||||
#if defined(aix) || defined(linux) || defined(solaris)
|
||||
#include <unistd.h>
|
||||
#endif /* aix or linux */
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
#include "misc.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "gamesdef.h"
|
||||
#include "file.h"
|
||||
#include "path.h"
|
||||
#include "xy.h"
|
||||
#include "prototypes.h"
|
||||
#define XPLATES WORLD_X/2
|
||||
#define YPLATES WORLD_Y
|
||||
#define YbyX (YPLATES*XPLATES/8)
|
||||
#define ISLANDSIZE 25
|
||||
#define ISLANDMAX 1000
|
||||
int MIN[] = { 90, 85, 85, 85, 70, 70, 70, 70, 70 };
|
||||
int OIL[] = { 90, 80, 70, 60, 50 };
|
||||
int GOLD[] = { 90, 80, 70, 60, 50 };
|
||||
int URAN[] = { 90, 80, 70, 60, 50 };
|
||||
|
||||
#define MIN_TYPE 0
|
||||
#define OIL_TYPE 1
|
||||
#define GOLD_TYPE 2
|
||||
#define URAN_TYPE 3
|
||||
|
||||
struct sctstr sects[YPLATES * XPLATES];
|
||||
u_char s[WORLD_Y][WORLD_X];
|
||||
short c[WORLD_Y][WORLD_X];
|
||||
short e[WORLD_Y][WORLD_X];
|
||||
int size[YbyX];
|
||||
int goldchance[YbyX];
|
||||
int ironchance[YbyX];
|
||||
int oilchance[YbyX];
|
||||
int fertchance[YbyX];
|
||||
int urchance[YbyX];
|
||||
int ix[ISLANDMAX], iy[ISLANDMAX], ic[ISLANDMAX], in = 0;
|
||||
int cont = 0;
|
||||
|
||||
void makec();
|
||||
void makeore();
|
||||
int place();
|
||||
int nearelev();
|
||||
|
||||
int
|
||||
main(argc, argp)
|
||||
int argc;
|
||||
s_char **argp;
|
||||
{
|
||||
register struct sctstr *sp;
|
||||
register int y;
|
||||
register int x;
|
||||
int sectf;
|
||||
time_t now;
|
||||
s_char *sectfil = NULL;
|
||||
int xx, x1, y1;
|
||||
extern char *optarg;
|
||||
int opt;
|
||||
char *config_file = NULL;
|
||||
|
||||
|
||||
while ((opt = getopt(argc, argp, "e:s:")) != EOF) {
|
||||
switch (opt) {
|
||||
case 'e':
|
||||
config_file = optarg;
|
||||
break;
|
||||
case 's':
|
||||
sectfil = optarg;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emp_config(config_file);
|
||||
|
||||
if (sectfil == NULL)
|
||||
sectfil = empfile[EF_SECTOR].file;
|
||||
time(&now);
|
||||
srandom((unsigned int)now);
|
||||
sectf = open(sectfil, O_RDWR, 0);
|
||||
if (sectf < 0) {
|
||||
perror(sectfil);
|
||||
exit(1);
|
||||
}
|
||||
read(sectf, sects, sizeof(sects));
|
||||
sp = sects;
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
c[sp->sct_y][sp->sct_x] = 0;
|
||||
s[sp->sct_y][sp->sct_x] = sp->sct_type;
|
||||
e[sp->sct_y][sp->sct_x] = sp->sct_elev;
|
||||
sp++;
|
||||
}
|
||||
}
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
if (c[y][x] != 0)
|
||||
continue;
|
||||
if (s[y][x] == SCT_WATER)
|
||||
continue;
|
||||
|
||||
makec(x, y, 0);
|
||||
|
||||
for (y1 = 0; y1 < WORLD_Y; y1++)
|
||||
for (x1 = 0; x1 < WORLD_X; x1++)
|
||||
if (c[y1][x1] < 0) {
|
||||
size[cont]++;
|
||||
c[y1][x1] = cont;
|
||||
}
|
||||
if (size[cont] == 0)
|
||||
continue;
|
||||
if (size[cont] >= ISLANDSIZE) {
|
||||
xx = ISLANDSIZE / 2;
|
||||
for (y1 = 0; y1 < WORLD_Y; y1++)
|
||||
for (x1 = 0; x1 < WORLD_X; x1++)
|
||||
if (c[y1][x1] == cont) {
|
||||
if (--xx == 0) {
|
||||
ix[in] = x1;
|
||||
iy[in] = y1;
|
||||
ic[in] = cont;
|
||||
in++;
|
||||
}
|
||||
}
|
||||
printf("Found island %d of size %d at %d,%d\n",
|
||||
in, size[cont], ix[in - 1], iy[in - 1]);
|
||||
} else {
|
||||
printf("Found islet %d of size %d\n", cont, size[cont]);
|
||||
for (y1 = 0; y1 < WORLD_Y; y1++)
|
||||
for (x1 = 0; x1 < WORLD_X; x1++)
|
||||
if (c[y1][x1] == cont)
|
||||
c[y1][x1] = ISLANDMAX + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp = sects;
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
makeore(sp++);
|
||||
}
|
||||
}
|
||||
for (x = 0; x < in; x++) {
|
||||
printf("Making ore for island %d\n", x);
|
||||
place(x, MIN, sizeof(MIN) / sizeof(int), OFFSET(sctstr, sct_min),
|
||||
"MIN");
|
||||
place(x, URAN, sizeof(URAN) / sizeof(int),
|
||||
OFFSET(sctstr, sct_uran), "URAN");
|
||||
place(x, OIL, sizeof(OIL) / sizeof(int), OFFSET(sctstr, sct_oil),
|
||||
"OIL");
|
||||
place(x, GOLD, sizeof(GOLD) / sizeof(int),
|
||||
OFFSET(sctstr, sct_gmin), "GOLD");
|
||||
}
|
||||
|
||||
lseek(sectf, 0L, 0);
|
||||
write(sectf, sects, sizeof(sects));
|
||||
close(sectf);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
#define max(a,b) (a < b ? b : a)
|
||||
|
||||
void
|
||||
makec(x, y, n)
|
||||
int x;
|
||||
int y;
|
||||
int n;
|
||||
{
|
||||
register int dy;
|
||||
register int dx;
|
||||
register int dir;
|
||||
|
||||
if (s[y][x] == SCT_WATER)
|
||||
return;
|
||||
|
||||
if (c[y][x] != 0)
|
||||
return;
|
||||
|
||||
if (n == 0)
|
||||
n = ++cont;
|
||||
|
||||
c[y][x] = -1;
|
||||
|
||||
for (dir = 1; dir <= 6; dir++) {
|
||||
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
|
||||
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
|
||||
makec(dx, dy, n);
|
||||
}
|
||||
}
|
||||
|
||||
#define MINIMUM(x,y) (x > y ? y : x)
|
||||
#define MAXIMUM(x,y) (x > y ? x : y)
|
||||
|
||||
void
|
||||
makeore(sp)
|
||||
register struct sctstr *sp;
|
||||
{
|
||||
int elev;
|
||||
int oil, gmin, iron, fertil, ur;
|
||||
int lev;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
if (sp->sct_type == SCT_SANCT)
|
||||
return;
|
||||
|
||||
y = sp->sct_y;
|
||||
x = sp->sct_x;
|
||||
|
||||
elev = e[y][x];
|
||||
lev = (elev * 12 + nearelev(x, y)) / 18;
|
||||
i = c[y][x];
|
||||
oil = 0;
|
||||
iron = 0;
|
||||
gmin = 0;
|
||||
fertil = 0;
|
||||
ur = 0;
|
||||
|
||||
if (sp->sct_type == SCT_WATER) {
|
||||
oil = MAXIMUM(((roll(6) + roll(6) - 4) * 10 + roll(10)), 0);
|
||||
sp->sct_oil = MINIMUM(oil, 127);
|
||||
fertil = MAXIMUM(((roll(6) + roll(6) - 2) * 12 + roll(10)), 0);
|
||||
sp->sct_fertil = MINIMUM(fertil, 127);
|
||||
return;
|
||||
}
|
||||
iron = roll(100) + 100 - roll(100);
|
||||
oil = roll(100) + 100 - roll(100);
|
||||
ur = roll(100) + 100 - roll(100);
|
||||
gmin = roll(100) + 100 - roll(100);
|
||||
fertil = 85 + 100 - roll(100);
|
||||
|
||||
iron = MAXIMUM(iron, 0);
|
||||
oil = MAXIMUM(oil, 0);
|
||||
ur = MAXIMUM(ur, 0);
|
||||
gmin = MAXIMUM(gmin, 0);
|
||||
fertil = MAXIMUM(fertil, 0);
|
||||
iron = MINIMUM(iron, 127);
|
||||
oil = MINIMUM(oil, 127);
|
||||
ur = MINIMUM(ur, 127);
|
||||
gmin = MINIMUM(gmin, 127);
|
||||
fertil = MINIMUM(fertil, 127);
|
||||
|
||||
sp->sct_fertil = fertil;
|
||||
if (i > ISLANDMAX) {
|
||||
sp->sct_oil = oil;
|
||||
sp->sct_min = iron;
|
||||
sp->sct_gmin = gmin;
|
||||
sp->sct_uran = ur;
|
||||
} else {
|
||||
fertil -= 20;
|
||||
fertil = MAXIMUM(fertil, 0);
|
||||
fertil = MINIMUM(fertil, 127);
|
||||
sp->sct_fertil = fertil;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
nearelev(x, y)
|
||||
int x;
|
||||
int y;
|
||||
{
|
||||
int dir;
|
||||
int dx;
|
||||
int dy;
|
||||
int level;
|
||||
|
||||
level = 0;
|
||||
for (dir = 1; dir <= 6; dir++) {
|
||||
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
|
||||
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
|
||||
level += e[dy][dx];
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
/* Already in libgen.a
|
||||
roll(n)
|
||||
int n;
|
||||
{
|
||||
return random() % n;
|
||||
}
|
||||
*/
|
||||
|
||||
int
|
||||
min(a, b)
|
||||
int a;
|
||||
int b;
|
||||
{
|
||||
if (a < b)
|
||||
return a;
|
||||
return b;
|
||||
}
|
||||
|
||||
int
|
||||
place(island, res, num, offset, restype)
|
||||
int island, res[], num, offset;
|
||||
s_char *restype;
|
||||
{
|
||||
int x1, y1, x2, y2, x3, y3, j, k;
|
||||
int tried[WORLD_Y][WORLD_X];
|
||||
int numtried, there;
|
||||
struct sctstr *foo;
|
||||
|
||||
x1 = ix[island];
|
||||
y1 = iy[island];
|
||||
|
||||
for (k = 0; k < num; k++) {
|
||||
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
memset(tried, 0, sizeof(tried));
|
||||
numtried = 0;
|
||||
while ((sects[y2 * XPLATES + x2 / 2].sct_type == SCT_WATER) ||
|
||||
(*
|
||||
((u_char *)(((s_char *)§s[y2 * XPLATES + x2 / 2]) +
|
||||
offset)) > 0)
|
||||
|| (sects[y2 * XPLATES + x2 / 2].sct_type == SCT_MOUNT)) {
|
||||
|
||||
there =
|
||||
*((u_char *)(((s_char *)§s[y2 * XPLATES + x2 / 2]) +
|
||||
offset));
|
||||
|
||||
foo = §s[y2 * XPLATES + x2 / 2];
|
||||
|
||||
if (sects[y2 * XPLATES + x2 / 2].sct_type == SCT_RURAL) {
|
||||
if (!tried[y2][x2]) {
|
||||
tried[y2][x2] = 1;
|
||||
numtried++;
|
||||
if (numtried == ISLANDSIZE) {
|
||||
int a, b;
|
||||
printf("*** %d) couldn't place %s %d (%d)\n",
|
||||
island, restype, k, res[k]);
|
||||
for (a = 0; a < WORLD_Y; a++)
|
||||
for (b = 0; b < WORLD_X; b++)
|
||||
if (tried[a][b])
|
||||
printf("\tTried %d,%d\n", b, a);
|
||||
return (0);
|
||||
}
|
||||
}
|
||||
}
|
||||
do {
|
||||
j = roll(6);
|
||||
x3 = (diroff[j][0] + x2 + WORLD_X) % WORLD_X;
|
||||
y3 = (diroff[j][1] + y2 + WORLD_Y) % WORLD_Y;
|
||||
} while (sects[y3 * XPLATES + x3 / 2].sct_type == SCT_WATER);
|
||||
x2 = x3;
|
||||
y2 = y3;
|
||||
}
|
||||
|
||||
/* sects[y2*XPLATES+x2/2].sct_min = MIN[k]; */
|
||||
*((u_char *)(((s_char *)§s[y2 * XPLATES + x2 / 2]) + offset)) =
|
||||
res[k];
|
||||
}
|
||||
return (1);
|
||||
}
|
|
@ -1,288 +0,0 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* perfect.c: Create a perfect world
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* James Anderson, 1986
|
||||
* Dave Pare, 1986
|
||||
*/
|
||||
|
||||
#if defined(aix) || defined(linux) || defined(solaris)
|
||||
#include <unistd.h>
|
||||
#endif /* aix or linux */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
#include "misc.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "gamesdef.h"
|
||||
#include "file.h"
|
||||
#include "path.h"
|
||||
#include "xy.h"
|
||||
#include "prototypes.h"
|
||||
|
||||
#define XPLATES (WORLD_X / 2)
|
||||
#define YPLATES WORLD_Y
|
||||
#define YbyX (YPLATES*XPLATES/8)
|
||||
|
||||
struct sctstr sects[YPLATES * XPLATES];
|
||||
u_char s[YPLATES][XPLATES];
|
||||
short c[YPLATES][XPLATES];
|
||||
short e[YPLATES][XPLATES];
|
||||
int size[YbyX];
|
||||
int goldchance[YbyX];
|
||||
int ironchance[YbyX];
|
||||
int oilchance[YbyX];
|
||||
int fertchance[YbyX];
|
||||
int urchance[YbyX];
|
||||
|
||||
void makec();
|
||||
void makeore();
|
||||
int nearelev();
|
||||
|
||||
int
|
||||
main(argc, argp)
|
||||
int argc;
|
||||
s_char **argp;
|
||||
{
|
||||
register struct sctstr *sp;
|
||||
register int y;
|
||||
register int x;
|
||||
int sectf;
|
||||
int i;
|
||||
time_t now;
|
||||
s_char *sectfil = NULL;
|
||||
extern char *optarg;
|
||||
int opt;
|
||||
char *config_file = NULL;
|
||||
|
||||
|
||||
while ((opt = getopt(argc, argp, "e:s:")) != EOF) {
|
||||
switch (opt) {
|
||||
case 'e':
|
||||
config_file = optarg;
|
||||
break;
|
||||
case 's':
|
||||
sectfil = optarg;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emp_config(config_file);
|
||||
|
||||
if (sectfil == NULL)
|
||||
sectfil = empfile[EF_SECTOR].file;
|
||||
|
||||
time(&now);
|
||||
srandom((unsigned int)now);
|
||||
sectf = open(sectfil, O_RDWR, 0);
|
||||
if (sectf < 0) {
|
||||
perror(sectfil);
|
||||
exit(1);
|
||||
}
|
||||
read(sectf, sects, sizeof(sects));
|
||||
sp = sects;
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
c[y][x / 2] = 0;
|
||||
s[y][x / 2] = sp->sct_type;
|
||||
e[y][x / 2] = sp->sct_elev;
|
||||
sp++;
|
||||
}
|
||||
}
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
if (c[y][x / 2] != 0)
|
||||
continue;
|
||||
makec(x, y, 0);
|
||||
}
|
||||
}
|
||||
printf("size oil gold fert iron\n");
|
||||
for (i = 1; i < YbyX && size[i]; i++) {
|
||||
oilchance[i] = 5 + roll(75) - min(size[i] / 15, 10);
|
||||
/* goldchance[i] = 3 + roll(45) - */
|
||||
goldchance[i] = 3 + roll(55) -
|
||||
(oilchance[i] + min(size[i] / 15, 10));
|
||||
/* urchance[i] = roll(40) - goldchance[i]; */
|
||||
urchance[i] = roll(30) - goldchance[i];
|
||||
fertchance[i] = roll(40) - (goldchance[i] + oilchance[i]);
|
||||
ironchance[i] = roll(45) - (goldchance[i] + oilchance[i] / 2);
|
||||
if (size[i] > 10) {
|
||||
printf("%3d %3d %3d %3d %3d\n",
|
||||
size[i], oilchance[i], goldchance[i],
|
||||
fertchance[i], ironchance[i]);
|
||||
}
|
||||
}
|
||||
if (i == YbyX)
|
||||
printf("Oops. YbyX not big enough\n");
|
||||
sp = sects;
|
||||
for (y = 0; y < WORLD_Y; y++) {
|
||||
for (x = 0; x < WORLD_X; x++) {
|
||||
if (((x ^ y) & 1))
|
||||
continue;
|
||||
makeore(sp++);
|
||||
}
|
||||
}
|
||||
lseek(sectf, 0L, 0);
|
||||
write(sectf, sects, sizeof(sects));
|
||||
close(sectf);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
int cont = 0;
|
||||
|
||||
#define max(a,b) (a < b ? b : a)
|
||||
|
||||
void
|
||||
makec(x, y, n)
|
||||
int x;
|
||||
int y;
|
||||
int n;
|
||||
{
|
||||
register int dy;
|
||||
register int dx;
|
||||
register int dir;
|
||||
register short *cp;
|
||||
|
||||
if (s[y][x / 2] == SCT_WATER)
|
||||
return;
|
||||
cp = &c[y][x / 2];
|
||||
if (*cp != 0)
|
||||
return;
|
||||
if (n == 0)
|
||||
n = ++cont;
|
||||
*cp = n;
|
||||
size[n]++;
|
||||
for (dir = 1; dir <= 6; dir++) {
|
||||
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
|
||||
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
|
||||
makec(dx, dy, n);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
makeore(sp)
|
||||
register struct sctstr *sp;
|
||||
{
|
||||
int elev;
|
||||
int oil, gmin, iron, fertil, ur;
|
||||
int lev;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
y = sp->sct_y;
|
||||
x = sp->sct_x;
|
||||
elev = e[y][x / 2];
|
||||
lev = (elev * 12 + nearelev(x, y)) / 18;
|
||||
i = c[y][x / 2];
|
||||
oil = 0;
|
||||
iron = 0;
|
||||
gmin = 0;
|
||||
fertil = 0;
|
||||
ur = 0;
|
||||
if (lev < 20 && lev > -15 && roll(100) < 30 + oilchance[i] + lev) {
|
||||
oil = (45 - lev) + roll(50);
|
||||
if (oil > 100)
|
||||
oil = 100;
|
||||
if (oil < 10)
|
||||
oil = 0;
|
||||
}
|
||||
if (lev > 15 && roll(20 + lev) < lev + ironchance[i]) {
|
||||
iron = lev + roll(55);
|
||||
if (iron > 100)
|
||||
iron = 100;
|
||||
if (iron < 10)
|
||||
iron = 0;
|
||||
}
|
||||
if (lev > 16 && roll(35 + lev) < lev + goldchance[i]) {
|
||||
gmin = (lev - 5) + roll(45);
|
||||
if (gmin > 100)
|
||||
gmin = 100;
|
||||
if (gmin < 10)
|
||||
gmin = 0;
|
||||
}
|
||||
if (lev > 14 && roll(35 + lev) < lev + urchance[i]) {
|
||||
ur = (lev - 5) + roll(45);
|
||||
if (ur > 100)
|
||||
ur = 100;
|
||||
if (ur < 10)
|
||||
ur = 0;
|
||||
}
|
||||
fertil = (85 + fertchance[i] - lev) - (((iron + gmin) / 2) - oil / 3);
|
||||
if (fertil > 120)
|
||||
fertil = 120;
|
||||
if (fertil < 0)
|
||||
fertil = 0;
|
||||
sp->sct_oil = 100;
|
||||
sp->sct_min = 100;
|
||||
sp->sct_gmin = 100;
|
||||
sp->sct_fertil = 100;
|
||||
sp->sct_uran = 100;
|
||||
}
|
||||
|
||||
int
|
||||
nearelev(x, y)
|
||||
int x;
|
||||
int y;
|
||||
{
|
||||
int dir;
|
||||
int dx;
|
||||
int dy;
|
||||
int level;
|
||||
|
||||
level = 0;
|
||||
for (dir = 1; dir <= 6; dir++) {
|
||||
dx = (diroff[dir][0] + x + WORLD_X) % WORLD_X;
|
||||
dy = (diroff[dir][1] + y + WORLD_Y) % WORLD_Y;
|
||||
level += e[dy][dx / 2];
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
/* Already in libgen.a
|
||||
roll(n)
|
||||
int n;
|
||||
{
|
||||
return random() % n;
|
||||
}
|
||||
*/
|
||||
|
||||
int
|
||||
min(a, b)
|
||||
int a;
|
||||
int b;
|
||||
{
|
||||
if (a < b)
|
||||
return a;
|
||||
return b;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue