(build_ship, orde, qorde, nav_loadship, load_it, unload_it): Store

item types instead of mnemo characters in shpstr members shp_tstart[]
and shp_tend[].
(com_num): No longer used, remove.

(orde): Simplify swap code.

(prhold): New, factored out of qorde().
This commit is contained in:
Markus Armbruster 2004-04-08 19:14:09 +00:00
parent 7b42409c9a
commit e42f7e8210
5 changed files with 35 additions and 67 deletions

View file

@ -86,13 +86,13 @@ load_it(register struct shpstr *sp, register struct sctstr *psect, int i)
{
int comm, shipown, amount, ship_amt, sect_amt;
int abs_max, max_amt, transfer;
s_char item;
struct mchrstr *vship;
amount = sp->shp_lend[i];
shipown = sp->shp_own;
item = sp->shp_tend[i]; /* commodity */
comm = com_num(&item);
comm = sp->shp_tend[i];
if (CANT_HAPPEN((unsigned)comm > I_MAX))
return 0;
ship_amt = sp->shp_item[comm];
sect_amt = psect->sct_item[comm];
@ -161,7 +161,6 @@ void
unload_it(register struct shpstr *sp)
{
struct sctstr *sectp;
s_char item;
int i;
int landowner;
int shipown;
@ -169,8 +168,6 @@ unload_it(register struct shpstr *sp)
int sect_amt;
int ship_amt;
int max_amt;
int level;
sectp = getsectp(sp->shp_x, sp->shp_y);
@ -178,17 +175,16 @@ unload_it(register struct shpstr *sp)
shipown = sp->shp_own;
for (i = 0; i < TMAX; ++i) {
item = sp->shp_tend[i];
level = sp->shp_lend[i];
if (item == ' ' || level == 0)
if (sp->shp_tend[i] == I_NONE || sp->shp_lend[i] == 0)
continue;
if (landowner == 0)
continue;
if (sectp->sct_type != SCT_HARBR)
continue;
comm = com_num(&item);
comm = sp->shp_tend[i];
if (CANT_HAPPEN((unsigned)comm > I_MAX))
continue;
ship_amt = sp->shp_item[comm];
sect_amt = sectp->sct_item[comm];
@ -217,30 +213,6 @@ unload_it(register struct shpstr *sp)
}
}
/* com_num
* This small but useful bit of code runs through the list
* of commodities and return the integer value of the
* commodity it finds if possible.
* Basicly its a hacked version of whatitem.c found in the
* /player directory.
* new autonav code.
* Chad Zabel 6/1/94
*/
int
com_num(s_char *ptr)
{
struct ichrstr *ip;
for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
if (*ptr == ip->i_mnem)
return ip->i_vtype;
}
return 0; /*NOTREACHED*/
}
/* auto_fuel_ship
* Assume a check for fuel=0 has already been made and passed.
* Try to fill a ship using petro. and then oil.