build: Report missing stuff more nicely for bridges

By switching build_nuke() to sector_can_build(), build_charge().

Report missing available work, or else missing materials, or else
missing money, for consistency with the other things you can build.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-13 09:23:26 +01:00
parent 1c0315048a
commit e44578038f
2 changed files with 25 additions and 66 deletions

View file

@ -472,11 +472,11 @@ build_bridge(char what)
static int static int
build_bspan(struct sctstr *sp) build_bspan(struct sctstr *sp)
{ {
short *vec = sp->sct_item;
struct sctstr sect; struct sctstr sect;
short mat[I_MAX+1];
int work;
int val; int val;
int newx, newy; int newx, newy;
int avail;
int nx, ny, i, good = 0; int nx, ny, i, good = 0;
char *p; char *p;
char buf[1024]; char buf[1024];
@ -490,29 +490,14 @@ build_bspan(struct sctstr *sp)
} }
} }
if (sp->sct_effic < 60 && !player->god) { memset(mat, 0, sizeof(mat));
pr("Sector %s is not 60%% efficient.\n", mat[I_HCM] = buil_bh;
xyas(sp->sct_x, sp->sct_y, player->cnum)); work = (SCT_BLD_WORK(0, buil_bh) * SCT_MINEFF + 99) / 100;
return 0;
}
if (vec[I_HCM] < buil_bh) { if (!sector_can_build(sp, mat, work, 100, dchr[SCT_BSPAN].d_name))
pr("%s only has %d unit%s of hcm,\n",
xyas(sp->sct_x, sp->sct_y, player->cnum),
vec[I_HCM], vec[I_HCM] > 1 ? "s" : "");
pr("(a bridge span requires %d)\n", buil_bh);
return 0; return 0;
}
if (!build_can_afford(buil_bc, 100, dchr[SCT_BSPAN].d_name)) if (!build_can_afford(buil_bc, 100, dchr[SCT_BSPAN].d_name))
return 0; return 0;
avail = (SCT_BLD_WORK(0, buil_bh) * SCT_MINEFF + 99) / 100;
if (sp->sct_avail < avail) {
pr("Not enough available work in %s to build a bridge\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
pr(" (%d available work required)\n", avail);
return 0;
}
if (!player->argp[3]) { if (!player->argp[3]) {
pr("Bridge head at %s\n", pr("Bridge head at %s\n",
xyas(sp->sct_x, sp->sct_y, player->cnum)); xyas(sp->sct_x, sp->sct_y, player->cnum));
@ -522,7 +507,6 @@ build_bspan(struct sctstr *sp)
if (!p || !*p) { if (!p || !*p) {
return 0; return 0;
} }
/* Sanity check time */
if (!check_sect_ok(sp)) if (!check_sect_ok(sp))
return 0; return 0;
@ -554,8 +538,8 @@ build_bspan(struct sctstr *sp)
return 0; return 0;
} }
} /* end EASY_BRIDGES */ } /* end EASY_BRIDGES */
sp->sct_avail -= avail; build_charge(sp, mat, work, buil_bc, 100);
player->dolcost += buil_bc;
sect.sct_type = SCT_BSPAN; sect.sct_type = SCT_BSPAN;
sect.sct_newtype = SCT_BSPAN; sect.sct_newtype = SCT_BSPAN;
sect.sct_effic = SCT_MINEFF; sect.sct_effic = SCT_MINEFF;
@ -574,18 +558,17 @@ build_bspan(struct sctstr *sp)
putsect(&sect); putsect(&sect);
pr("Bridge span built over %s\n", pr("Bridge span built over %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum)); xyas(sect.sct_x, sect.sct_y, player->cnum));
vec[I_HCM] -= buil_bh;
return 1; return 1;
} }
static int static int
build_btower(struct sctstr *sp) build_btower(struct sctstr *sp)
{ {
short *vec = sp->sct_item;
struct sctstr sect; struct sctstr sect;
short mat[I_MAX+1];
int work;
int val; int val;
int newx, newy; int newx, newy;
int avail;
char *p; char *p;
char buf[1024]; char buf[1024];
int i; int i;
@ -597,29 +580,14 @@ build_btower(struct sctstr *sp)
return 0; return 0;
} }
if (sp->sct_effic < 60 && !player->god) { memset(mat, 0, sizeof(mat));
pr("Sector %s is not 60%% efficient.\n", mat[I_HCM] = buil_tower_bh;
xyas(sp->sct_x, sp->sct_y, player->cnum)); work = (SCT_BLD_WORK(0, buil_tower_bh) * SCT_MINEFF + 99) / 100;
return 0;
}
if (vec[I_HCM] < buil_tower_bh) { if (!sector_can_build(sp, mat, work, 100, dchr[SCT_BTOWER].d_name))
pr("%s only has %d unit%s of hcm,\n",
xyas(sp->sct_x, sp->sct_y, player->cnum),
vec[I_HCM], vec[I_HCM] > 1 ? "s" : "");
pr("(a bridge tower requires %d)\n", buil_tower_bh);
return 0; return 0;
}
if (!build_can_afford(buil_tower_bc, 100, dchr[SCT_BTOWER].d_name)) if (!build_can_afford(buil_tower_bc, 100, dchr[SCT_BTOWER].d_name))
return 0; return 0;
avail = (SCT_BLD_WORK(0, buil_tower_bh) * SCT_MINEFF + 99) / 100;
if (sp->sct_avail < avail) {
pr("Not enough available work in %s to build a bridge tower\n",
xyas(sp->sct_x, sp->sct_y, player->cnum));
pr(" (%d available work required)\n", avail);
return 0;
}
if (!player->argp[3]) { if (!player->argp[3]) {
pr("Building from %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum)); pr("Building from %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
nav_map(sp->sct_x, sp->sct_y, 1); nav_map(sp->sct_x, sp->sct_y, 1);
@ -628,7 +596,6 @@ build_btower(struct sctstr *sp)
if (!p || !*p) { if (!p || !*p) {
return 0; return 0;
} }
/* Sanity check time */
if (!check_sect_ok(sp)) if (!check_sect_ok(sp))
return 0; return 0;
@ -659,8 +626,8 @@ build_btower(struct sctstr *sp)
} }
} }
sp->sct_avail -= avail; build_charge(sp, mat, work, buil_tower_bc, 100);
player->dolcost += buil_tower_bc;
sect.sct_type = SCT_BTOWER; sect.sct_type = SCT_BTOWER;
sect.sct_newtype = SCT_BTOWER; sect.sct_newtype = SCT_BTOWER;
sect.sct_effic = SCT_MINEFF; sect.sct_effic = SCT_MINEFF;
@ -679,7 +646,6 @@ build_btower(struct sctstr *sp)
putsect(&sect); putsect(&sect);
pr("Bridge tower built in %s\n", pr("Bridge tower built in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum)); xyas(sect.sct_x, sect.sct_y, player->cnum));
vec[I_HCM] -= buil_tower_bh;
return 1; return 1;
} }

View file

@ -777,8 +777,7 @@
Play#5 output Play#5 6 0 639 Play#5 output Play#5 6 0 639
Play#5 input build b 4:6,4 n Play#5 input build b 4:6,4 n
Play#5 command build Play#5 command build
Play#5 output Play#5 1 4,4 only has 0 unit of hcm, Play#5 output Play#5 1 Not enough heavy products in 4,4 (need 100 more)
Play#5 output Play#5 1 (a bridge span requires 100)
Play#5 output Play#5 1 Sector 6,4 is not 60% efficient. Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
Play#5 output Play#5 6 0 638 Play#5 output Play#5 6 0 638
Play#5 input move h 0,4 99 ggh Play#5 input move h 0,4 99 ggh
@ -788,8 +787,7 @@
Play#5 output Play#5 6 0 637 Play#5 output Play#5 6 0 637
Play#5 input build b -4,4 n Play#5 input build b -4,4 n
Play#5 command build Play#5 command build
Play#5 output Play#5 1 -4,4 only has 99 units of hcm, Play#5 output Play#5 1 Not enough heavy products in -4,4 (need 1 more)
Play#5 output Play#5 1 (a bridge span requires 100)
Play#5 output Play#5 6 0 636 Play#5 output Play#5 6 0 636
Play#5 input move h 0,4 201 ggh Play#5 input move h 0,4 201 ggh
Play#5 command move Play#5 command move
@ -847,10 +845,9 @@
Play#5 output Play#5 6 0 629 Play#5 output Play#5 6 0 629
Play#5 input build b -4:4,4 ?des#c&des#w b Play#5 input build b -4:4,4 ?des#c&des#w b
Play#5 command build Play#5 command build
Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge span
Play#5 output Play#5 1 (40 available work required) Play#5 output Play#5 1 (40 available work required)
Play#5 output Play#5 1 2,4 only has 0 unit of hcm, Play#5 output Play#5 1 Not enough heavy products in 2,4 (need 100 more)
Play#5 output Play#5 1 (a bridge span requires 100)
Play#5 output Play#5 1 Bridge span built over 3,5 Play#5 output Play#5 1 Bridge span built over 3,5
Play#5 output Play#5 1 That just cost you $1000.00 Play#5 output Play#5 1 That just cost you $1000.00
Play#5 output Play#5 6 0 628 Play#5 output Play#5 6 0 628
@ -934,8 +931,7 @@
Play#9 input build t -9:-8,-5:-4 b Play#9 input build t -9:-8,-5:-4 b
Play#9 command build Play#9 command build
Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient. Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
Play#9 output Play#9 1 -8,-4 only has 0 unit of hcm, Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 300 more)
Play#9 output Play#9 1 (a bridge tower requires 300)
Play#9 output Play#9 6 0 638 Play#9 output Play#9 6 0 638
Play#9 input move h 0,-4 299 gyggbh Play#9 input move h 0,-4 299 gyggbh
Play#9 command move Play#9 command move
@ -944,8 +940,7 @@
Play#9 output Play#9 6 0 637 Play#9 output Play#9 6 0 637
Play#9 input build t -8,-4 g Play#9 input build t -8,-4 g
Play#9 command build Play#9 command build
Play#9 output Play#9 1 -8,-4 only has 299 units of hcm, Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 1 more)
Play#9 output Play#9 1 (a bridge tower requires 300)
Play#9 output Play#9 6 0 636 Play#9 output Play#9 6 0 636
Play#9 input move h 0,-4 601 gyggbh Play#9 input move h 0,-4 601 gyggbh
Play#9 command move Play#9 command move
@ -1062,8 +1057,7 @@
Play#7 output Play#7 6 0 638 Play#7 output Play#7 6 0 638
Play#7 input build b 4:6,-2 u Play#7 input build b 4:6,-2 u
Play#7 command build Play#7 command build
Play#7 output Play#7 1 4,-2 only has 0 unit of hcm, Play#7 output Play#7 1 Not enough heavy products in 4,-2 (need 100 more)
Play#7 output Play#7 1 (a bridge span requires 100)
Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient. Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
Play#7 output Play#7 6 0 637 Play#7 output Play#7 6 0 637
Play#7 input move h 0,-2 99 jh Play#7 input move h 0,-2 99 jh
@ -1073,8 +1067,7 @@
Play#7 output Play#7 6 0 636 Play#7 output Play#7 6 0 636
Play#7 input build b 2,-2 u Play#7 input build b 2,-2 u
Play#7 command build Play#7 command build
Play#7 output Play#7 1 2,-2 only has 99 units of hcm, Play#7 output Play#7 1 Not enough heavy products in 2,-2 (need 1 more)
Play#7 output Play#7 1 (a bridge span requires 100)
Play#7 output Play#7 6 0 635 Play#7 output Play#7 6 0 635
Play#7 input move h 0,-2 201 jh Play#7 input move h 0,-2 201 jh
Play#7 command move Play#7 command move
@ -1123,7 +1116,7 @@
Play#7 output Play#7 6 0 628 Play#7 output Play#7 6 0 628
Play#7 input build b 2:4,-2 Play#7 input build b 2:4,-2
Play#7 command build Play#7 command build
Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge span
Play#7 output Play#7 1 (40 available work required) Play#7 output Play#7 1 (40 available work required)
Play#7 output Play#7 1 Bridge head at 4,-2 Play#7 output Play#7 1 Bridge head at 4,-2
Play#7 output Play#7 1 . . Play#7 output Play#7 1 . .