Inline BestShipPath(), BestAirPath() glue

Following commits will simplify the resulting code.
This commit is contained in:
Markus Armbruster 2011-03-26 08:03:19 +01:00
parent 92e64d7638
commit e450c31ddb
7 changed files with 70 additions and 89 deletions

View file

@ -29,7 +29,7 @@
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
* Markus Armbruster, 2003-2009
* Markus Armbruster, 2003-2011
*/
#include <config.h>
@ -615,6 +615,7 @@ perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y,
struct airport *air;
char buf[512];
char *pp;
size_t len;
air = (struct airport *)qp;
md = mapdist(x, y, air->x, air->y);
@ -635,7 +636,18 @@ perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y,
mission_pln_arm(&e, air->x, air->y, 2 * md, 'e', NULL);
pp = BestAirPath(buf, air->x, air->y, x, y);
if (path_find(air->x, air->y, x, y, 0, MOB_FLY) < 0)
pp = NULL;
else {
len = path_find_route(buf, 100, air->x, air->y, x, y);
if (len >= 100)
pp = NULL;
else {
if (len == 0)
strcpy(buf, "h");
pp = buf;
}
}
if (CANT_HAPPEN(!pp))
continue;
performed = 1;