Inline BestShipPath(), BestAirPath() glue
Following commits will simplify the resulting code.
This commit is contained in:
parent
92e64d7638
commit
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7 changed files with 70 additions and 89 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2003-2009
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* Markus Armbruster, 2003-2011
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*/
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#include <config.h>
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@ -615,6 +615,7 @@ perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y,
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struct airport *air;
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char buf[512];
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char *pp;
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size_t len;
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air = (struct airport *)qp;
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md = mapdist(x, y, air->x, air->y);
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@ -635,7 +636,18 @@ perform_mission_bomb(int dam, struct emp_qelem *bombers, coord x, coord y,
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mission_pln_arm(&e, air->x, air->y, 2 * md, 'e', NULL);
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pp = BestAirPath(buf, air->x, air->y, x, y);
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if (path_find(air->x, air->y, x, y, 0, MOB_FLY) < 0)
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pp = NULL;
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else {
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len = path_find_route(buf, 100, air->x, air->y, x, y);
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if (len >= 100)
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pp = NULL;
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else {
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if (len == 0)
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strcpy(buf, "h");
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pp = buf;
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}
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}
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if (CANT_HAPPEN(!pp))
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continue;
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performed = 1;
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