Don't limit radar command's range to fit into world map

Limited since Chainsaw 2 so that the radar map fits into a world map
without clipping, i.e. its diameter neither exceeds WORLD_X / 2 nor
WORLD_Y.  Maybe range exceeding that triggered bugs then.  It doesn't
now, and it makes no sense.

The limit never applied to automatic bmap update from ship radar.
This commit is contained in:
Markus Armbruster 2010-06-20 14:55:30 +02:00
parent a65ee5e9b2
commit e49cb13480

View file

@ -74,10 +74,6 @@ radar(int type)
if (!snxtsct(&ns, cp)) if (!snxtsct(&ns, cp))
return RET_SYN; return RET_SYN;
tech = tfact(player->cnum, 8.0); tech = tfact(player->cnum, 8.0);
if (tech > WORLD_Y / 4.0)
tech = WORLD_Y / 4.0;
if (tech > WORLD_X / 8.0)
tech = WORLD_X / 8.0;
while (nxtsct(&ns, &item.sect)) { while (nxtsct(&ns, &item.sect)) {
if (item.sect.sct_type != SCT_RADAR) if (item.sect.sct_type != SCT_RADAR)
continue; continue;
@ -117,10 +113,6 @@ radar(int type)
} }
pr("%s at ", obj_nameof(&item.gen)); pr("%s at ", obj_nameof(&item.gen));
if (tech > WORLD_Y / 2.0)
tech = WORLD_Y / 2.0;
if (tech > WORLD_X / 4.0)
tech = WORLD_X / 4.0;
radmap(item.gen.x, item.gen.y, item.gen.effic, (int)tech, tf); radmap(item.gen.x, item.gen.y, item.gen.effic, (int)tech, tf);
} }
break; break;