(gamedown, show_motd): Fix message buffer size. Messages of maximum
length were considered overlong and ignored.
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2 changed files with 4 additions and 6 deletions
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@ -154,7 +154,7 @@ gamedown(void)
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{
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FILE *down_fp;
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struct telstr tgm;
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s_char buf[MAXTELSIZE]; /* buf is message text */
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char buf[MAXTELSIZE + 1]; /* message text */
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if (player->god)
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return 0;
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