Clean up trailing whitespace-space in manual pages
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5 changed files with 21 additions and 21 deletions
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@ -40,7 +40,7 @@ the game. For more information on the game of Empire, see the info
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pages within the game.
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.SH OPTIONS
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.TP
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.B \-d
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.B \-d
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Debug mode. This will prevent the server from forking itself into the
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background. It will also make it abort when it detects an internal
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error. You normally want to use this flag if you are running
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@ -50,7 +50,7 @@ from within a debugger.
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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.B \-h
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Help. Print brief usage information and exit.
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.if \nw \{\
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.TP
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@ -24,7 +24,7 @@ prints the Empire update schedule.
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.BI \-n " number"
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@ -39,9 +39,9 @@ fairland \- Empire land generator
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.SH DESCRIPTION
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.B fairland
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is a program which creates land and ore for Empire. It
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should be run after
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.I files
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has been run and before
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should be run after
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.I files
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has been run and before
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.I emp_server
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has been started. This is a land generator for empire that creates a
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specified number of continents, and spaces them evenly accross the
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@ -51,13 +51,13 @@ distribution of resources and the same number of mountains. You can
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get nearly any kind of map you want by choosing the right arguments.
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.SH OPTIONS
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.TP
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.B \-a
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.B \-a
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mark the continents with a * so that you can tell them from the islands
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.TP
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.B \-i
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@ -65,8 +65,8 @@ islands will crash into each other and merge
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.TP
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.B \-o
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do not set the resources. If you use this flag, then you will need to
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run some other program (for example the
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.I ore
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run some other program (for example the
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.I ore
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program) to set the resources.
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.TP
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.B \-q
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@ -90,28 +90,28 @@ to "newcap_script".)
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Print version information and exit.
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.SH OPERANDS
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.TP
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.I nc
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.I nc
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number of continents
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.TP
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.I sc
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.I sc
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continent size
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.TP
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.I ni
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.I ni
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number of islands (optional, default = nc)
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.TP
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.I is
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.I is
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average size of islands (optional, default = sc/2)
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.TP
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.I sp
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.I sp
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spike percentage: 0 = round, 100 = snake (default = 10)
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.TP
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.I pm
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.I pm
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the percentage of land that is mountain (default = 0)
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.TP
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.I di
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.I di
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the minimum distance between continents (default = 2)
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.TP
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.I id
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.I id
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minimum distance from islands to continents (default = 1)
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.SH AUTHOR
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Ken Stevens <chidren@empire.net>
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@ -12,7 +12,7 @@ files \- Empire file initialization
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.br
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.SH DESCRIPTION
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.B files
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creates all of the files which are required by
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creates all of the files which are required by
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.B emp_server
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to run a game. It will destroy all previous game data, so excercise
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caution when running this program.
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@ -24,7 +24,7 @@ Use game configuration in \fIconfigfile\fR.
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.B \-f
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Clobber existing game data without asking for confirmation.
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.TP
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.B \-h
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.B \-v
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@ -16,7 +16,7 @@ configuration file syntax, and is designed to be self-explanatory.
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.I configfile
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makes
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.B pconfig
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use the game configuration specified in
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use the game configuration specified in
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.I configfile
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instead of compiled-in defaults. You can use this to merge
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.I configfile
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