Indentation fixes; suspect indent-emp is to blame.
This commit is contained in:
parent
aa4e268d89
commit
e67dca9d29
29 changed files with 89 additions and 133 deletions
|
@ -110,8 +110,8 @@ bomb(void)
|
|||
wantflags = 0;
|
||||
if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
|
||||
return RET_SYN;
|
||||
if (!snxtitem
|
||||
(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
|
||||
if (!snxtitem(&ni_esc, EF_PLANE,
|
||||
getstarg(player->argp[2], "escort(s)? ", buf)))
|
||||
pr("No escorts...\n");
|
||||
if ((p =
|
||||
getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0)
|
||||
|
@ -255,9 +255,8 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
|
|||
nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
|
||||
getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
|
||||
retry:
|
||||
p = getstring
|
||||
("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
|
||||
buf);
|
||||
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
|
||||
buf);
|
||||
if (p == 0 || *p == 0) {
|
||||
if (player->aborted)
|
||||
return;
|
||||
|
@ -598,8 +597,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
|
|||
sprintf(msg, "Flak! Firing %d guns from ship %s\n",
|
||||
flak, prship(&ship));
|
||||
PR(ship.shp_own, msg);
|
||||
if (pinflak_planedamage
|
||||
(&plp->plane, plp->pcp, ship.shp_own, flak))
|
||||
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -838,8 +836,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
|
|||
"Flak! Firing flak guns from unit %s (aa rating %d)\n",
|
||||
prland(&land), land.lnd_aaf);
|
||||
PR(land.lnd_own, msg);
|
||||
if (pinflak_planedamage
|
||||
(&plp->plane, plp->pcp, land.lnd_own, flak))
|
||||
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue