Update for 4.2.16.
This commit is contained in:
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4c7eca14b5
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4 changed files with 23 additions and 11 deletions
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@ -1,3 +1,8 @@
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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* Previous version broke sector production when part of the work is
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used for sector construction.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* test command no longer asks whether to abandon the sector.
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* explore command could generate a bogus `lost' record when it
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@ -6,7 +11,7 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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ships, planes or land units. A few of these stats can be edited
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separately, which doesn't make much sense, and is now deprecated.
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* edit command no longer accepts efficiency values that would destroy
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the edited unit. Deities can still delete a units by setting the
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the edited unit. Deities can still delete units by setting the
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owner to zero.
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* upgrade command used to charge an amount of avail that didn't match
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info upgrade. Neither the implemented nor the documented amount
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@ -37,14 +42,15 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* Fix buffer overflow in flash and wall.
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* Fix wall not to strip out first word of message.
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* Change market and order to use item types instead of mnemo
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characters.
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characters internally.
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* Market now reports sales with full item names instead of single
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letter codes.
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* buy now requires first argument to be an item name, as documented.
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* production command handled production backlog incorrectly, failed
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to limit production for production efficiency greater than one,
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e.g. agribusiness, and incorrectly limited raw material
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consumption. Also fix a rounding error.
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consumption. Also fix a rounding error. With help from Ron
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Koenderink.
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* Sector work was accidentally truncated to even.
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* Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
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don't divide SHRT_MAX+1.
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@ -59,7 +65,7 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* Rewrite info survey. Document ability to survey properties other
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than items and resources.
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* Rewrite info build, since it was inaccurate and poorly structured.
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* Fix info fire on required military.
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* Fix info fire on required military. From Marc Olzheim.
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* New fairland argument -R to set the PRNG seed. Print the seed.
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This allows you to recreate the same world again.
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* New facilities to deal with internal errors. These crash when the
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@ -38,10 +38,10 @@
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#define EMP_VERS_MAJOR 4
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#define EMP_VERS_MINOR 2
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#define EMP_VERS_PATCH 15
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#define EMP_VERS_PATCH 16
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#define KSU_DIST 1.04
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#define CHAINSAW_DIST 4.00
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#define WOLFPACK_DIST 2.15
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#define WOLFPACK_DIST 2.16
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#endif /* _VERSION_H_ */
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@ -7,6 +7,11 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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* Previous version broke sector production when part of the work is
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used for sector construction.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* test command no longer asks whether to abandon the sector.
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* explore command could generate a bogus `lost' record when it
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@ -15,7 +20,7 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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ships, planes or land units. A few of these stats can be edited
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separately, which doesn't make much sense, and is now deprecated.
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* edit command no longer accepts efficiency values that would destroy
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the edited unit. Deities can still delete a units by setting the
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the edited unit. Deities can still delete units by setting the
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owner to zero.
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* upgrade command used to charge an amount of avail that didn't match
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info upgrade. Neither the implemented nor the documented amount
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@ -46,14 +51,15 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* Fix buffer overflow in flash and wall.
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* Fix wall not to strip out first word of message.
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* Change market and order to use item types instead of mnemo
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characters.
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characters internally.
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* Market now reports sales with full item names instead of single
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letter codes.
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* buy now requires first argument to be an item name, as documented.
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* production command handled production backlog incorrectly, failed
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to limit production for production efficiency greater than one,
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e.g. agribusiness, and incorrectly limited raw material
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consumption. Also fix a rounding error.
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consumption. Also fix a rounding error. With help from Ron
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Koenderink.
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* Sector work was accidentally truncated to even.
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* Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
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don't divide SHRT_MAX+1.
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@ -68,7 +74,7 @@ Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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* Rewrite info survey. Document ability to survey properties other
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than items and resources.
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* Rewrite info build, since it was inaccurate and poorly structured.
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* Fix info fire on required military.
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* Fix info fire on required military. From Marc Olzheim.
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* New fairland argument -R to set the PRNG seed. Print the seed.
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This allows you to recreate the same world again.
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* New facilities to deal with internal errors. These crash when the
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@ -1,7 +1,7 @@
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#!/bin/sh -e
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tar='tar --owner=0 --group=0 --mode=ug+w,a+rX'
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name=empire
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version=4.2.15 # FIXME automate
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version=4.2.16 # FIXME automate
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srvdir=$name-$version
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clidir=$name-client-$version
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txtdir=$name-info-text-$version
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