Spelling corrections
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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644817993b
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20 changed files with 30 additions and 30 deletions
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@ -24,7 +24,7 @@
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*
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* ---
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*
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* empio.h: Describes io pointers used in Empire
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* empio.h: Describes I/O pointers used in Empire
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004-2012
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@ -152,7 +152,7 @@ enum ns_seltype {
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/* Sector iterator */
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struct nstr_sect {
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coord x, y; /* current x-y */
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coord dx, dy; /* accumlated x,y travel */
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coord dx, dy; /* accumulated x,y travel */
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int id; /* return value of sctoff */
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enum ns_seltype type; /* selection type: NS_AREA or NS_DIST */
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int curdist; /* NS_DIST: current range */
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@ -8,7 +8,7 @@ owner. The <LOAN #> is the number of the loan you wish to buy.
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The loan must be in arrears. The holder of the note will recieve
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the value of the loan plus one periods worth of interest from your
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treasury. The player who owes the money on the loan will be notified
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of the switch. After the loan is transfered you may collect on it as
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of the switch. After the loan is transferred you may collect on it as
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normal.
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.sp
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.SA "offer, consider, collect, financial, Loans"
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@ -109,7 +109,7 @@ anti(void)
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sect.sct_che_target = 0;
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sect.sct_che = ache;
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putsect(§);
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pr(" Body count: Military %d - Guerillas %d.\n",
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pr(" Body count: Military %d - Guerrillas %d.\n",
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milkilled, chekilled);
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if (ache == 0) {
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pr(" Partisans cleared out of this sector for now.\n");
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@ -147,7 +147,7 @@ anti(void)
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xyas(nstr.x, nstr.y, sect.sct_oldown));
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}
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} else {
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pr(" Body count: Military 0 - Guerillas 0.\n");
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pr(" Body count: Military 0 - Guerrillas 0.\n");
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pr(" Partisans cleared out of this sector for now.\n");
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}
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}
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@ -132,7 +132,7 @@ budg(void)
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pr("Estimated new treasury%s\n",
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dotsprintf(buf, "%50d", np->nat_money + income - expenses));
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if (np->nat_money + income - expenses < 0 && !player->god) {
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pr("After processsing sectors, you will be broke!\n");
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pr("After processing sectors, you will be broke!\n");
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pr("Sectors will not produce, distribute, or deliver!\n\n");
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}
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@ -254,7 +254,7 @@ loan_accept(struct ltcomstr *ltcp)
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}
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/*
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* Declne a loan. Return RET_OK on success, anything else on error.
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* Decline a loan. Return RET_OK on success, anything else on error.
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*/
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static int
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loan_decline(struct ltcomstr *ltcp)
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@ -455,7 +455,7 @@ edit_sect_i(struct sctstr *sect, char *key, int arg)
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break;
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case 'x':
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new = LIMIT_TO(arg, 0, CHE_MAX);
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divine_sct_change_quiet(sect, "Guerillas", new != sect->sct_che,
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divine_sct_change_quiet(sect, "Guerrillas", new != sect->sct_che,
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"from %d to %d", sect->sct_che, new);
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sect->sct_che = new;
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break;
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@ -156,7 +156,7 @@ head_describe(struct histstr *hp, int what, char *aname, char *vname)
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break;
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case 1:
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if (hp->h_recent < -16)
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pr("%s agression against %s has lessened slightly",
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pr("%s aggression against %s has lessened slightly",
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aname, vname);
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else
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pr("Peace talks may occur between %s & %s", aname, vname);
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@ -88,7 +88,7 @@ laun(void)
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}
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if (opt_MARKET) {
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if (ontradingblock(EF_PLANE, &plane)) {
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pr("plane #%d inelligible - it's for sale.\n",
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pr("plane #%d ineligible - it's for sale.\n",
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plane.pln_uid);
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continue;
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}
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@ -31,8 +31,8 @@
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*/
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/*
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* Read and write onto io queues. Note that
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* the io queues don't actually do any writing;
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* Read and write onto I/O queues. Note that
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* the I/O queues don't actually do any writing;
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* that is left for a higher level.
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*/
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@ -321,7 +321,7 @@ appendcc(struct ioqueue *ioq, char *buf, int cc)
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/*
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* remove cc bytes from ioqueue ioq
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* free memory, dequeue io elements
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* free memory, dequeue I/O elements
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* which are no longer used.
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*/
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static int
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@ -185,7 +185,7 @@ struct rptstr rpt[] = {
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"ground troops hit by missile" } },
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{ N_AWON_SECT, -4, N_FRONT, { "navy secures a beachhead on %s territory",
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"sailors take a coastal sector from %s" } },
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{ N_PWON_SECT, -4, N_FRONT, { "paratroopers comandeer a sector from %s",
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{ N_PWON_SECT, -4, N_FRONT, { "paratroopers commandeer a sector from %s",
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"air force parachutists overwhelm a %s sector" } },
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{ N_PARA_UNOCC, 0, N_COLONY,{ "parachutists grab unoccupied land",
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"paratroopers break new ground" } },
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@ -89,7 +89,7 @@ caploss(struct sctstr *sp, natid coun, char *msg)
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if (loan.l_status == LS_SIGNED && loan.l_loner == coun) {
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loan.l_loner = player->cnum;
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putloan(loan_num, &loan);
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pr("Loan %d has been transfered over to you\n", loan_num);
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pr("Loan %d has been transferred over to you\n", loan_num);
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}
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}
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}
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@ -581,7 +581,7 @@ pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
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continue;
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if (opt_MARKET) {
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if (ontradingblock(EF_PLANE, &plane)) {
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pr("plane #%d inelligible - it's for sale.\n",
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pr("plane #%d ineligible - it's for sale.\n",
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plane.pln_uid);
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continue;
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}
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@ -273,7 +273,7 @@ show_ship_capab(int tlev)
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int i;
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struct mchrstr *mp;
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pr("%25s cargos & capabilities\n", "");
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pr("%25s cargoes & capabilities\n", "");
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for (i = 0; i < n; i++) {
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mp = &mchr[chridx[i].type];
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pr("%-25.25s ", mp->m_name);
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@ -546,7 +546,7 @@ show_news(int tlev)
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int i, j;
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pr("id category good will\n");
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pr(" messsages\n");
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pr(" messages\n");
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for (i = 1; i < N_MAX_VERB + 1; i++) {
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if (rpt[i].r_newspage == N_NOTUSED)
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@ -221,8 +221,8 @@ w32_socket(int domain, int type, int protocol)
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SOCKET sock;
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/*
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* We have to use WSASocket() to create non-overlapped IO sockets.
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* Overlapped IO sockets cannot be used with read/write.
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* We have to use WSASocket() to create non-overlapped I/O sockets.
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* Overlapped I/O sockets cannot be used with read/write.
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*/
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sock = WSASocket(domain, type, protocol, NULL, 0, 0);
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if (sock == INVALID_SOCKET) {
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@ -237,7 +237,7 @@ main(int argc, char *argv[])
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qprint("\ntry #%d (out of %d)...\n", i + 1, NUMTRIES);
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qprint("placing capitals...\n");
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if (!drift())
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qprint("fairland: unstable drift -- try increasisg DRIFT_MAX\n");
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qprint("fairland: unstable drift -- try increasing DRIFT_MAX\n");
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qprint("growing continents...\n");
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grow_continents();
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} while (fl_status && ++i < NUMTRIES);
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@ -507,19 +507,19 @@
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 1,1 x 0
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Play#0 command edit
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Play#0 output Play#0 1 Guerillas of 1,1 unchanged
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Play#0 output Play#0 1 Guerrillas of 1,1 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 3,1 x -1
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Play#0 command edit
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Play#0 output Play#0 1 Guerillas of 3,1 unchanged
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Play#0 output Play#0 1 Guerrillas of 3,1 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 5,1 x 255
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Play#0 command edit
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Play#0 output Play#0 1 Guerillas of 5,1 changed from 0 to 255
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Play#0 output Play#0 1 Guerrillas of 5,1 changed from 0 to 255
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 7,1 x 256
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Play#0 command edit
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Play#0 output Play#0 1 Guerillas of 7,1 changed from 0 to 255
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Play#0 output Play#0 1 Guerrillas of 7,1 changed from 0 to 255
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Play#0 output Play#0 6 0 640
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Play#0 input edit l 1,1 p 0
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Play#0 command edit
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@ -3329,7 +3329,7 @@
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Play#1 output Play#1 1 sect subversion activity report
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Play#1 output Play#1 1 ---- --------------------------
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Play#1 output Play#1 1 11,-1 Sector mobility/troop strength will allow 23 troops to engage.
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Play#1 output Play#1 1 Body count: Military 0 - Guerillas 0.
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Play#1 output Play#1 1 Body count: Military 0 - Guerrillas 0.
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Play#1 output Play#1 1 Partisans cleared out of this sector for now.
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Play#1 output Play#1 1 1 sector
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Play#1 output Play#1 6 0 543
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@ -237,7 +237,7 @@
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Play#2 output Play#2 1 Balance forward 100
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Play#2 output Play#2 1 Estimated delta -6684
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Play#2 output Play#2 1 Estimated new treasury.............................................-6584
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Play#2 output Play#2 1 After processsing sectors, you will be broke!
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Play#2 output Play#2 1 After processing sectors, you will be broke!
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Play#2 output Play#2 1 Sectors will not produce, distribute, or deliver!
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Play#2 output Play#2 1
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Play#2 output Play#2 6 0 99
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@ -232,7 +232,7 @@
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Play#0 input show ship c
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Play#0 command show
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 cargos & capabilities
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Play#0 output Play#0 1 cargoes & capabilities
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Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
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Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
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Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
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@ -1822,7 +1822,7 @@
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Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
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Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
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Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
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Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
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Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
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Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
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Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
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Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
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@ -2473,7 +2473,7 @@
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Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
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Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
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Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
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Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
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Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
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Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
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Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
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Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
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