power: Include sector materials and cost in power factor
Building sectors can make you rate *lower* on the power chart, because the power factor treats all sectors the same, regardless of build materials and cost. To avoid that, replace the term efficiency / 10.0 by (power value of materials + power value of cost + 9) * efficiency/100.0 The value of ordinary sectors, which take no materials and cost $100, doesn't change. The stock game's fortress is now worth 80% more due to its materials and higher cost. The stock game's wilderness is worth 10% less, because it costs nothing. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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Markus Armbruster
2017-08-14 20:31:27 +02:00
Fixes bug#133.
4 changed files with 28 additions and 21 deletions
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@ -78,7 +78,8 @@ power factor = ( power value of money
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The power value of money is dollars / 100.
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The power value of a sector is efficiency / 10.
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The power value of a sector is (the power value of the materials and
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money needed to build + 9) * efficiency / 100.
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The power value of a ship, plane, land unit or nuke is the power value
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of the materials and money needed to build * efficiency / 100.
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