tests: New test-suite-only command __cmd
Adding or removing a command to/from a test has unfortunate effects: * Before the previous commit: if the command consumes pseudorandom numbers, all subsequent users of pseudorandom numbers get different ones. This has always been a major headache. * Since the previous commit: all subsequent users of pseudorandom numbers get different ones whether the command consumes any or not. That's even worse. * If the command uses BTUs, subsequent prompts are changed. Not nearly as bad as the above, but still annoying. Create a new command __cmd to allow compensating for adding/removing commands for tests. Throw in the ability to compensate treasury changes for good measure. Three arguments: command count, BTU use, money use. Usage example: say you add a convert command to a test, and it uses 3 BTUs and $15. Then you compensate by adding "__cmd added 1 3 15" right after it. The command must not be available unless running_test_suite is on, of course. Make it require the new player command capability TESTING, and give that to all players when running_test_suite is on. The command is intentionally not documented in info. Switch running_test_suite off for info-test, to hide it (and any future TESTING commands) from info-test. Suppress the command counter increment for TESTING commands, so they can be used without upsetting pseudorandom numbers Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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* Markus Armbruster, 2005-2012
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* Markus Armbruster, 2005-2014
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*/
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#ifndef PLAYER_H
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#define SANCT bit(1) /* can execute commands available in sanctuary */
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#define NORM bit(2) /* can execute active player commands */
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#define GOD bit(3) /* can execute deity commands */
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#define TESTING bit(4) /* can execute commands meant for test suite */
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#define EXEC bit(5) /* can execute the execute command */
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#define CAP bit(6) /* has capital */
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#define MONEY bit(7) /* isn't broke */
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