tests: New test-suite-only command __cmd
Adding or removing a command to/from a test has unfortunate effects: * Before the previous commit: if the command consumes pseudorandom numbers, all subsequent users of pseudorandom numbers get different ones. This has always been a major headache. * Since the previous commit: all subsequent users of pseudorandom numbers get different ones whether the command consumes any or not. That's even worse. * If the command uses BTUs, subsequent prompts are changed. Not nearly as bad as the above, but still annoying. Create a new command __cmd to allow compensating for adding/removing commands for tests. Throw in the ability to compensate treasury changes for good measure. Three arguments: command count, BTU use, money use. Usage example: say you add a convert command to a test, and it uses 3 BTUs and $15. Then you compensate by adding "__cmd added 1 3 15" right after it. The command must not be available unless running_test_suite is on, of course. Make it require the new player command capability TESTING, and give that to all players when running_test_suite is on. The command is intentionally not documented in info. Switch running_test_suite off for info-test, to hide it (and any future TESTING commands) from info-test. Suppress the command counter increment for TESTING commands, so they can be used without upsetting pseudorandom numbers Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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9 changed files with 126 additions and 4 deletions
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@ -10,6 +10,10 @@ srcdir="$1"
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. "$srcdir"/tests/test-common.sh
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create_sandbox
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# Suppress test-only commands:
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cat >>sandbox/etc/empire/econfig <<EOF
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running_test_suite 0
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EOF
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# begin_test warns POSIX isn't expected to work, because thread
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# scheduling isn't reliably deterministic. Not an issue for this
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