diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 9c488eed..89e53b21 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,4 +1,8 @@ -Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 +Changes to Empire 4.3.10 - Sun Sep 2 18:01:17 UTC 2007 + * Bridge spans now cost $1000 instead of $2000, and bridge towers + $3000 instead of $7500. + * The Windows port now supports IPv6, but it still needs to be + enabled manually at compile-time. * The custom table reader detects more errors. * Do not leak world creation time in files and fairland, because that facilitates attacks against the PRNG. This misfeature crept @@ -58,7 +62,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 Before, three update threads had to perform a carefully choreographed dance to make updates happen. The dance relied on thread priorities for correctness, but they're only implemented - by LWP. With pthreads and under windows, demand updates were + by LWP. With pthreads and under Windows, demand updates were prone to two update threads starting up concurrently. Even with LWP, forced and demand updates could lead to double updates. - Use a lock for synchronization: commands take it shared, update @@ -109,7 +113,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 * Budget failed to take sector production into account for predicting unit repairs. Before 4.3.6, this bug bit only when you fooled around with budget priorities. - * When unit repairs is limited by materials, the efficiency gain is + * When unit repairs are limited by materials, the efficiency gain is now rounded down. * Ship repairs outside harbors and plane repairs by carriers used to consume commodities when and as far as available. Now, they diff --git a/info/Empire4.t b/info/Empire4.t index 4ff7c84f..6692694b 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,7 +7,11 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 +Changes to Empire 4.3.10 - Sun Sep 2 18:01:17 UTC 2007 + * Bridge spans now cost $1000 instead of $2000, and bridge towers + $3000 instead of $7500. + * The Windows port now supports IPv6, but it still needs to be + enabled manually at compile-time. * The custom table reader detects more errors. * Do not leak world creation time in files and fairland, because that facilitates attacks against the PRNG. This misfeature crept @@ -67,7 +71,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 Before, three update threads had to perform a carefully choreographed dance to make updates happen. The dance relied on thread priorities for correctness, but they're only implemented - by LWP. With pthreads and under windows, demand updates were + by LWP. With pthreads and under Windows, demand updates were prone to two update threads starting up concurrently. Even with LWP, forced and demand updates could lead to double updates. - Use a lock for synchronization: commands take it shared, update @@ -118,7 +122,7 @@ Changes to Empire 4.3.10 - Fri Aug 24 17:26:56 UTC 2007 * Budget failed to take sector production into account for predicting unit repairs. Before 4.3.6, this bug bit only when you fooled around with budget priorities. - * When unit repairs is limited by materials, the efficiency gain is + * When unit repairs are limited by materials, the efficiency gain is now rounded down. * Ship repairs outside harbors and plane repairs by carriers used to consume commodities when and as far as available. Now, they