(do_look): Make public.

(do_unit_move): Switch look() and llook() to use
do_look() instead.
This commit is contained in:
Ron Koenderink 2007-01-21 11:48:14 +00:00
parent b0a9e3579f
commit e8f74e0f7e
3 changed files with 3 additions and 6 deletions

View file

@ -75,6 +75,7 @@ extern char *prsub(struct shpstr *);
extern int check_trade(void); extern int check_trade(void);
extern int ontradingblock(int, void *); extern int ontradingblock(int, void *);
extern void trdswitchown(int, void *, int); extern void trdswitchown(int, void *, int);
extern int do_look(short);
extern int radar(short); extern int radar(short);
extern void update_power(void); extern void update_power(void);
/* Commands */ /* Commands */

View file

@ -39,7 +39,6 @@
#include "optlist.h" #include "optlist.h"
#include "path.h" #include "path.h"
static int do_look(short type);
static void look_ship(struct shpstr *lookship); static void look_ship(struct shpstr *lookship);
static void look_land(struct lndstr *lookland); static void look_land(struct lndstr *lookland);
@ -55,7 +54,7 @@ llook(void)
return do_look(EF_LAND); return do_look(EF_LAND);
} }
static int int
do_look(short type) do_look(short type)
{ {
int i; int i;

View file

@ -248,10 +248,7 @@ do_unit_move(struct emp_qelem *unit_list, int *together,
player->btused++; player->btused++;
continue; continue;
case 'l': case 'l':
if (type == EF_SHIP) do_look(type);
look();
else
llook();
player->btused++; player->btused++;
continue; continue;
case 's': case 's':