Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes.

This commit is contained in:
Marc Olzheim 2004-10-12 20:08:51 +00:00
parent 442803c30a
commit e9a040adb9
187 changed files with 246 additions and 435 deletions

View file

@ -46,7 +46,6 @@
#include "gamesdef.h"
#include "misc.h"
#include "xy.h"
#include "var.h"
#include "sect.h"
#include "file.h"
#include "nat.h"

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@ -35,7 +35,6 @@
#include "player.h"
#include "xy.h"
#include "file.h"
#include "var.h"
#include "sect.h"
#include "ship.h"
#include "plane.h"

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@ -33,7 +33,6 @@
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
@ -171,10 +170,10 @@ nukedamage(struct nchrstr *ncp, int range, int airburst)
}
int
damage(register int amt, int pct)
damage(int amt, int pct)
{
register int tmp;
register int lost;
int tmp;
int lost;
if (amt <= 0)
return 0;
@ -187,7 +186,7 @@ damage(register int amt, int pct)
/* asymptotic damage to commodities, efficiency, and sectors */
int
effdamage(register int amt, int dam)
effdamage(int amt, int dam)
{
return damage(amt, PERCENT_DAMAGE(dam));
}

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@ -35,7 +35,6 @@
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"

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@ -32,10 +32,8 @@
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "nat.h"
#include "var.h"
#include "file.h"
#include "path.h"
#include "xy.h"
@ -47,7 +45,7 @@
int
adj_units(coord x, coord y, natid own)
{
register int i;
int i;
struct sctstr sect;
for (i = DIR_FIRST; i <= DIR_LAST; i++) {
@ -61,7 +59,7 @@ adj_units(coord x, coord y, natid own)
int
has_units(coord x, coord y, natid cn, struct lndstr *lp)
{
register int n;
int n;
struct lndstr land;
for (n = 0; ef_read(EF_LAND, n, (s_char *)&land); n++) {

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@ -34,7 +34,6 @@
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
@ -49,7 +48,7 @@
#include "subs.h"
#include "optlist.h"
static int bmnxtsct(register struct nstr_sect *);
static int bmnxtsct(struct nstr_sect *);
static s_char map_char(u_char type, natid own, int owner_or_god);
int
@ -107,7 +106,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
border(&range, " ", "");
blankfill((s_char *)wmapbuf, &nsp->range, 1);
if (bmap) {
register int c;
int c;
switch (bmap) {
case EF_BMAP:
while (bmnxtsct(nsp) && !player->aborted) {
@ -222,7 +221,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
}
}
if (map_flags & MAP_HIGH) {
register s_char *ptr;
s_char *ptr;
struct sctstr sect;
snxtsct_rewind(nsp);
@ -260,7 +259,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
* get the next sector in the range
*/
static int
bmnxtsct(register struct nstr_sect *np)
bmnxtsct(struct nstr_sect *np)
{
while (1) {
np->dx++;

View file

@ -34,7 +34,6 @@
#include "gamesdef.h"
#include "misc.h"
#include "xy.h"
#include "var.h"
#include "sect.h"
#include "file.h"
#include "path.h"

View file

@ -34,7 +34,6 @@
#include <math.h>
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "nat.h"
#include "item.h"

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@ -33,7 +33,6 @@
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "ship.h"
#include "land.h"

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@ -183,7 +183,7 @@ sctoff(coord x, coord y)
}
coord
xnorm(register coord x)
xnorm(coord x)
{
if (x < 0)
x = WORLD_X - (-x % WORLD_X);
@ -191,7 +191,7 @@ xnorm(register coord x)
}
coord
ynorm(register coord y)
ynorm(coord y)
{
if (y < 0)
y = WORLD_Y - (-y % WORLD_Y);