Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes.
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442803c30a
commit
e9a040adb9
187 changed files with 246 additions and 435 deletions
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@ -34,7 +34,6 @@
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "xy.h"
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#include "nsc.h"
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@ -49,7 +48,7 @@
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#include "subs.h"
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#include "optlist.h"
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static int bmnxtsct(register struct nstr_sect *);
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static int bmnxtsct(struct nstr_sect *);
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static s_char map_char(u_char type, natid own, int owner_or_god);
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int
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@ -107,7 +106,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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border(&range, " ", "");
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blankfill((s_char *)wmapbuf, &nsp->range, 1);
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if (bmap) {
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register int c;
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int c;
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switch (bmap) {
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case EF_BMAP:
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while (bmnxtsct(nsp) && !player->aborted) {
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@ -222,7 +221,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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}
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}
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if (map_flags & MAP_HIGH) {
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register s_char *ptr;
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s_char *ptr;
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struct sctstr sect;
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snxtsct_rewind(nsp);
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@ -260,7 +259,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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* get the next sector in the range
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*/
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static int
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bmnxtsct(register struct nstr_sect *np)
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bmnxtsct(struct nstr_sect *np)
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{
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while (1) {
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np->dx++;
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