Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes.
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187 changed files with 246 additions and 435 deletions
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@ -36,7 +36,6 @@
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "var.h"
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#include "retreat.h"
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#include "ship.h"
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#include "land.h"
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@ -133,8 +132,8 @@ retreat_ship1(struct shpstr *sp, s_char code, int orig)
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/* Is this the originally scared ship, or a follower */
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{
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struct sctstr sect;
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register int n;
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register int m;
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int n;
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int m;
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int max;
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int dir;
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coord newx;
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@ -419,8 +418,8 @@ retreat_land1(struct lndstr *lp, s_char code, int orig)
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/* Is this the originally scared unit, or a follower */
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{
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struct sctstr sect;
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register int n;
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register int m;
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int n;
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int m;
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int max;
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int dir;
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coord newx;
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