Get rid of msl_launch_mindam()

It's awkward, especially in shp_missile_interdiction().  Inline into
callers and simplify.
This commit is contained in:
Markus Armbruster 2009-10-10 16:32:18 -04:00
parent e043ea4531
commit eace95fab8
5 changed files with 96 additions and 101 deletions

View file

@ -718,25 +718,47 @@ static int
lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
natid victim)
{
int dam;
int mindam = lnd_count(list) * 20;
int hardtarget = lnd_easiest_target(list);
int dam, newdam;
struct plist *plp;
struct emp_qelem msl_list, *qp, *newqp;
msl_sel(&msl_list, newx, newy, victim, P_T, P_MAR, MI_INTERDICT);
dam = msl_launch_mindam(&msl_list, newx, newy,
lnd_easiest_target(list), EF_LAND,
lnd_count(list) * 20, "troops", victim);
dam = 0;
for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) {
newqp = qp->q_back;
plp = (struct plist *)qp;
if (dam < mindam && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_hit(&plp->plane, hardtarget, EF_LAND,
N_LND_MISS, N_LND_SMISS,
"troops", newx, newy, victim)) {
newdam = pln_damage(&plp->plane, 'p', 1);
dam += newdam;
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
newdam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, newdam);
#endif
}
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}
emp_remque(qp);
free(qp);
}
if (dam) {
mpr(victim, "missile interdiction mission does %d damage!\n", dam);
collateral_damage(newx, newy, dam);
}
qp = msl_list.q_forw;
while (qp != msl_list.q_forw) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
return dam;
}