Get rid of msl_launch_mindam()
It's awkward, especially in shp_missile_interdiction(). Inline into callers and simplify.
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e043ea4531
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eace95fab8
5 changed files with 96 additions and 101 deletions
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@ -718,25 +718,47 @@ static int
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lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
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natid victim)
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{
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int dam;
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int mindam = lnd_count(list) * 20;
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int hardtarget = lnd_easiest_target(list);
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int dam, newdam;
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struct plist *plp;
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struct emp_qelem msl_list, *qp, *newqp;
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msl_sel(&msl_list, newx, newy, victim, P_T, P_MAR, MI_INTERDICT);
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dam = msl_launch_mindam(&msl_list, newx, newy,
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lnd_easiest_target(list), EF_LAND,
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lnd_count(list) * 20, "troops", victim);
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dam = 0;
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for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) {
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newqp = qp->q_back;
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plp = (struct plist *)qp;
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if (dam < mindam && mission_pln_equip(plp, NULL, 'p') >= 0) {
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if (msl_hit(&plp->plane, hardtarget, EF_LAND,
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N_LND_MISS, N_LND_SMISS,
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"troops", newx, newy, victim)) {
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newdam = pln_damage(&plp->plane, 'p', 1);
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dam += newdam;
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#if 0
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/*
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* FIXME want collateral damage on miss, but we get here
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* too when launch fails or missile is intercepted
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*/
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} else {
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/* Missiles that miss have to hit somewhere! */
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newdam = pln_damage(&plp->plane, 'p', 0);
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collateral_damage(newx, newy, newdam);
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#endif
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}
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plp->plane.pln_effic = 0;
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putplane(plp->plane.pln_uid, &plp->plane);
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}
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emp_remque(qp);
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free(qp);
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}
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if (dam) {
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mpr(victim, "missile interdiction mission does %d damage!\n", dam);
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collateral_damage(newx, newy, dam);
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}
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qp = msl_list.q_forw;
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while (qp != msl_list.q_forw) {
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newqp = qp->q_forw;
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emp_remque(qp);
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free(qp);
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qp = newqp;
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}
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return dam;
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}
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