Get rid of msl_launch_mindam()

It's awkward, especially in shp_missile_interdiction().  Inline into
callers and simplify.
This commit is contained in:
Markus Armbruster 2009-10-10 16:32:18 -04:00
parent e043ea4531
commit eace95fab8
5 changed files with 96 additions and 101 deletions

View file

@ -389,7 +389,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
struct plchrstr *pcp;
int dam = 0, dam2;
natid plane_owner = 0;
int md, range, air_dam = 0;
int md, range, air_dam;
double hitchance, vrange;
int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
@ -547,19 +547,36 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
break;
}
}
if (!QEMPTY(&missiles)) {
/* I arbitrarily chose 100 mindam -KHS */
dam +=
msl_launch_mindam(&missiles, x, y, hardtarget, EF_SECTOR, 100,
"sector", victim);
qp = missiles.q_forw;
while (qp != (&missiles)) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
air_dam = 0;
for (qp = missiles.q_back; qp != &missiles; qp = newqp) {
newqp = qp->q_back;
plp = (struct plist *)qp;
if (air_dam < 100 && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_hit(&plp->plane, hardtarget, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS,
"sector", x, y, victim)) {
dam2 = pln_damage(&plp->plane, 'p', 1);
air_dam += dam2;
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
dam2 = pln_damage(&plp->plane, 'p', 0);
collateral_damage(x, y, dam2);
#endif
}
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}
emp_remque(qp);
free(qp);
}
dam += air_dam;
if (QEMPTY(&bombers)) {
qp = list->q_forw;
@ -593,6 +610,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
}
air_dam = 0;
for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) {
struct airport *air;
char buf[512];