Get rid of msl_launch_mindam()

It's awkward, especially in shp_missile_interdiction().  Inline into
callers and simplify.
This commit is contained in:
Markus Armbruster 2009-10-10 16:32:18 -04:00
parent e043ea4531
commit eace95fab8
5 changed files with 96 additions and 101 deletions

View file

@ -479,37 +479,48 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
natid victim)
{
int dam;
int twotries;
int stopping = 0;
struct emp_qelem msl_list, *qp, *newqp;
struct plist *plp;
struct ulist *mvs;
char what[512];
msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
twotries = 0;
while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
sprintf(what, "%s", prship(&mvs->unit.ship));
dam = msl_launch_mindam(&msl_list, newx, newy,
shp_hardtarget(&mvs->unit.ship),
EF_SHIP, 1, what, victim);
if (dam) {
mpr(victim,
"missile interdiction mission does %d damage to %s!\n",
dam, what);
shp_damage_one(mvs, dam);
twotries = 0;
stopping |= 1;
} else if (++twotries >= 2) {
break;
for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) {
newqp = qp->q_back;
plp = (struct plist *)qp;
mvs = most_valuable_ship(list);
if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_hit(&plp->plane,
shp_hardtarget(&mvs->unit.ship),
EF_SHIP, N_SHP_MISS, N_SHP_SMISS,
prship(&mvs->unit.ship),
newx, newy, victim)) {
dam = pln_damage(&plp->plane, 'p', 1);
if (dam) {
mpr(victim,
"missile interdiction mission does %d damage to %s!\n",
dam, prship(&mvs->unit.ship));
shp_damage_one(mvs, dam);
stopping = 1;
}
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, dam);
#endif
}
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}
}
qp = msl_list.q_forw;
while (qp != msl_list.q_forw) {
newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
return stopping;