Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
parent
520446ef39
commit
eb1512d75f
22 changed files with 218 additions and 179 deletions
|
@ -46,6 +46,7 @@ struct nukstr {
|
|||
signed char nuk_type; /* index in plchr[] */
|
||||
signed char nuk_effic; /* unused, always 100% */
|
||||
signed char nuk_mobil; /* unused, always 0 */
|
||||
unsigned char nuk_off; /* repairs stopped? (unused) */
|
||||
short nuk_tech; /* nuke's tech level */
|
||||
char nuk_stockpile; /* group membership, unused */
|
||||
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue