Let players stop/start units:

(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
Markus Armbruster 2006-05-29 21:11:14 +00:00
parent 520446ef39
commit eb1512d75f
22 changed files with 218 additions and 179 deletions

View file

@ -64,7 +64,7 @@ land(void)
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr(" # unit type x,y a eff mil frt mu fd");
pr(" # unit type x,y a eff mil frt mu fd");
if (opt_FUEL)
pr(" fl");
pr(" tch retr rd xl ln carry\n");
@ -75,7 +75,7 @@ land(void)
pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr("%1.1s", &land.lnd_army);
pr("%4d%%", land.lnd_effic);
pr(" %c%3d%%", land.lnd_off ? '=' : ' ', land.lnd_effic);
pr("%4d", land.lnd_item[I_MILIT]);
pr("%4d", land.lnd_harden);
pr("%4d", land.lnd_mobil);