Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
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22 changed files with 218 additions and 179 deletions
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@ -61,14 +61,15 @@ nuke(void)
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if (nnukes++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # nuke type x,y s eff tech carry burst\n");
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pr(" # nuke type x,y s eff tech carry burst\n");
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}
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if (player->god)
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pr("%-3d ", nuk.nuk_own);
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pr("%4d %-19.19s ", nstr.cur, nchr[(int)nuk.nuk_type].n_name);
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prxy("%4d,%-4d", nuk.nuk_x, nuk.nuk_y, player->cnum);
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pr(" %1.1s %3d%% %4d",
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&nuk.nuk_stockpile, nuk.nuk_effic, nuk.nuk_tech);
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pr(" %1.1s %c%3d%% %4d",
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&nuk.nuk_stockpile, nuk.nuk_off ? '=' : ' ', nuk.nuk_effic,
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nuk.nuk_tech);
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if (nuk.nuk_plane >= 0) {
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getplane(nuk.nuk_plane, &plane);
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pr("%5dP %s",
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