Let players stop/start units:

(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
Markus Armbruster 2006-05-29 21:11:14 +00:00
parent 520446ef39
commit eb1512d75f
22 changed files with 218 additions and 179 deletions

View file

@ -196,6 +196,7 @@ struct castr dchr_ca[] = {
{ NSC_TYPEID, 0, 0, fldoff(genitem, type), "type", ef_chr}, \
{ NSC_CHAR, 0, 0, fldoff(genitem, effic), "effic", EF_BAD}, \
{ NSC_CHAR , 0, 0, fldoff(genitem, mobil), "mobil", EF_BAD}, \
{ NSC_UCHAR , 0, 0, fldoff(genitem, off), "off", EF_BAD}, \
{ NSC_SHORT, 0, 0, fldoff(genitem, tech), "tech", EF_BAD}, \
{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(genitem, group), "group", EF_BAD}, \
{ NSC_XCOORD, 0, 0, fldoff(genitem, opx), "opx", EF_BAD}, \