Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
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22 changed files with 218 additions and 179 deletions
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@ -196,6 +196,7 @@ struct castr dchr_ca[] = {
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{ NSC_TYPEID, 0, 0, fldoff(genitem, type), "type", ef_chr}, \
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{ NSC_CHAR, 0, 0, fldoff(genitem, effic), "effic", EF_BAD}, \
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{ NSC_CHAR , 0, 0, fldoff(genitem, mobil), "mobil", EF_BAD}, \
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{ NSC_UCHAR , 0, 0, fldoff(genitem, off), "off", EF_BAD}, \
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{ NSC_SHORT, 0, 0, fldoff(genitem, tech), "tech", EF_BAD}, \
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{ NSC_STRINGY, NSC_EXTRA, 1, fldoff(genitem, group), "group", EF_BAD}, \
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{ NSC_XCOORD, 0, 0, fldoff(genitem, opx), "opx", EF_BAD}, \
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