Let players stop/start units:

(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
Markus Armbruster 2006-05-29 21:11:14 +00:00
parent 520446ef39
commit eb1512d75f
22 changed files with 218 additions and 179 deletions

View file

@ -102,8 +102,9 @@ upd_plane(struct plnstr *pp, int etus,
int mult, cost, eff;
if (build == 1) {
if (np->nat_money >= 0)
if (!pp->pln_off && np->nat_money >= 0)
planerepair(pp, np, bp, etus);
pp->pln_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85)
@ -151,6 +152,8 @@ planerepair(struct plnstr *pp, struct natstr *np, int *bp, int etus)
if (pp->pln_effic >= 80)
return;
carrier = getshipp(pp->pln_ship);
if (carrier->shp_off)
return;
if (CANT_HAPPEN(!carrier || carrier->shp_own != pp->pln_own))
return;
}