Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
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22 changed files with 218 additions and 179 deletions
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@ -136,8 +136,9 @@ upd_ship(struct shpstr *sp, int etus,
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mp = &mchr[(int)sp->shp_type];
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if (build == 1) {
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if (np->nat_money >= 0)
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if (!sp->shp_off && np->nat_money >= 0)
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shiprepair(sp, np, bp, etus);
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sp->shp_off = 0;
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} else {
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mult = 1;
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if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
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