Let players stop/start units:

(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
This commit is contained in:
Markus Armbruster 2006-05-29 21:11:14 +00:00
parent 520446ef39
commit eb1512d75f
22 changed files with 218 additions and 179 deletions

View file

@ -136,8 +136,9 @@ upd_ship(struct shpstr *sp, int etus,
mp = &mchr[(int)sp->shp_type];
if (build == 1) {
if (np->nat_money >= 0)
if (!sp->shp_off && np->nat_money >= 0)
shiprepair(sp, np, bp, etus);
sp->shp_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)