ltend: Fail more nicely when land unit isn't on tender
Land units not on the tender are silently ignored. This may leave the player guessing why the command did nothing. Reporting them all would be annoying; I just changed tend to report only explicitly named ones. Make ltend behave the same. This does add a related annoyance: ltend can complain "not on ship" when tending explicitly selected land units from multiple ships. Tolerable. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 24 additions and 3 deletions
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@ -32,6 +32,7 @@
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* Thomas Ruschak
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* Ken Stevens, 1995
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2017
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*/
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#include <config.h>
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@ -99,9 +100,12 @@ ltend(void)
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while (nxtitem(&targets, &target)) {
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if (!player->owner)
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continue;
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if (target.lnd_ship != tender.shp_uid)
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if (target.lnd_ship != tender.shp_uid) {
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if (targets.sel == NS_LIST)
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pr("%s is not on %s!\n",
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prland(&target), prship(&tender));
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continue;
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}
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ontarget = target.lnd_item[ip->i_uid];
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if (ontarget == 0 && amt < 0) {
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pr("No %s on %s\n", ip->i_name, prland(&target));
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