From eb903207a4fa99c5ebb3cc372cfdc107e5aaa98c Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 29 Dec 2014 07:10:31 +0100 Subject: [PATCH] info/mission: Correct land unit missile interdiction limit It's not 100 flat, it's 20 per interdicted land unit. It's been that way since Empire 2 at least. Signed-off-by: Markus Armbruster --- info/mission.t | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/info/mission.t b/info/mission.t index 6bf612b3..be9e480e 100644 --- a/info/mission.t +++ b/info/mission.t @@ -54,8 +54,8 @@ which cost at least $1000 to build or can carry land units or planes. For each new missile launched, the most valuable ship according to (cost to build) * efficiency is targeted. .s1 -Non-marine missiles will keep firing -on a sector until 100 damage is done. +Non-marine missiles will keep launching to interdict land units +until 20 damage per interdicted land unit is done. .s1 OPERATIONS SECTORS .s1