Final batch of 4.2.21 changes.

This commit is contained in:
Markus Armbruster 2005-07-16 18:00:05 +00:00
parent d8e3ae7c11
commit eba5db4bf0
2 changed files with 22 additions and 24 deletions

View file

@ -1,4 +1,4 @@
Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
* Don't let threads block on output to another player thread's
socket. Such blocking violates basic design assumptions and can
cause all kinds of grief. In particular, it causes player session
@ -6,15 +6,16 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
flash and asynchronous telegram notification many years ago.
* Threads sleeping until a specified time could return early under
Windows. This could cause double-updates.
* Fix fallout damage (was broken in 4.2.19).
* Fix show sector s (was broken in 4.2.19).
* Fix deliver not to deliver friendly civilians into occupied
sectors.
* Fix mil duplication in board. Broken in 4.2.14.
* Fix mil duplication in board (was broken in 4.2.14).
* Fix stack smash in lrange, shoot and execute. Remote holes, and
the last one doesn't even require authentication.
* Fix crash bug in emp_config parsing.
* Fix buffer overruns in turn and shutdown.
* Fix second argument of shutdown.
* Fix show sector s. Broken in 4.2.19.
* tele and turn now abort on EOF.
* Fix display of MOTD and game down message of maximum size.
* Correctly support telnet line termination on input. Previously,
@ -23,9 +24,6 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Remove obscure login command list.
* Convert client from obsolete termcap to terminfo, and clean up
terminal handling.
* Rename info topics so they don't just differ in case. Rename deity
command hidden to peek because its info topic clashed with that of
option HIDDEN.
* New fairland option -h to print usage information. Improved
command line syntax diagnostics. Exit unsuccessfully on unknown
options.
@ -48,12 +46,12 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Fix news for land unit defensive support.
* Properly mark sea mines hit by retreating ships. Unmark mines
cleared by bridges.
* Fix diagnostics for unknown selector names in conditionals. Broken
in 4.2.20.
* Fix diagnostics for unknown selector names in conditionals (was
broken in 4.2.20).
* Fix selector name clashes: rename ship selector mobquota to mquota,
land selector for reaction range limit from rad to rmax.
* Fix Windows services for relative file names on command line or in
econfig. Broken in 4.2.20.
econfig (was broken in 4.2.20).
* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
are now float. This gives deities finer control over maximum
efficiency gain.
@ -61,9 +59,10 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Improve syntax of read for deities.
* Code cleanups.
* Some info topic names differed only in case, which loses on
case-insensitive file systems, and is a bad user interface even when
it works. Change those names.
* Thanks to Doug Wescott, sheep are finally covered properly in info.
case-insensitive file systems, and is a bad user interface even
when it works. Change those names. Rename deity command hidden to
peek because its info topic clashed with that of option HIDDEN.
* Thanks to Doug Wescott sheep are finally covered properly in info.
* Documentation fixes.
* Much of the above was contributed by Ron Koenderink. Many thanks!

View file

@ -7,7 +7,7 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
* Don't let threads block on output to another player thread's
socket. Such blocking violates basic design assumptions and can
cause all kinds of grief. In particular, it causes player session
@ -15,15 +15,16 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
flash and asynchronous telegram notification many years ago.
* Threads sleeping until a specified time could return early under
Windows. This could cause double-updates.
* Fix fallout damage (was broken in 4.2.19).
* Fix show sector s (was broken in 4.2.19).
* Fix deliver not to deliver friendly civilians into occupied
sectors.
* Fix mil duplication in board. Broken in 4.2.14.
* Fix mil duplication in board (was broken in 4.2.14).
* Fix stack smash in lrange, shoot and execute. Remote holes, and
the last one doesn't even require authentication.
* Fix crash bug in emp_config parsing.
* Fix buffer overruns in turn and shutdown.
* Fix second argument of shutdown.
* Fix show sector s. Broken in 4.2.19.
* tele and turn now abort on EOF.
* Fix display of MOTD and game down message of maximum size.
* Correctly support telnet line termination on input. Previously,
@ -32,9 +33,6 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Remove obscure login command list.
* Convert client from obsolete termcap to terminfo, and clean up
terminal handling.
* Rename info topics so they don't just differ in case. Rename deity
command hidden to peek because its info topic clashed with that of
option HIDDEN.
* New fairland option -h to print usage information. Improved
command line syntax diagnostics. Exit unsuccessfully on unknown
options.
@ -57,12 +55,12 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Fix news for land unit defensive support.
* Properly mark sea mines hit by retreating ships. Unmark mines
cleared by bridges.
* Fix diagnostics for unknown selector names in conditionals. Broken
in 4.2.20.
* Fix diagnostics for unknown selector names in conditionals (was
broken in 4.2.20).
* Fix selector name clashes: rename ship selector mobquota to mquota,
land selector for reaction range limit from rad to rmax.
* Fix Windows services for relative file names on command line or in
econfig. Broken in 4.2.20.
econfig (was broken in 4.2.20).
* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
are now float. This gives deities finer control over maximum
efficiency gain.
@ -70,9 +68,10 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
* Improve syntax of read for deities.
* Code cleanups.
* Some info topic names differed only in case, which loses on
case-insensitive file systems, and is a bad user interface even when
it works. Change those names.
* Thanks to Doug Wescott, sheep are finally covered properly in info.
case-insensitive file systems, and is a bad user interface even
when it works. Change those names. Rename deity command hidden to
peek because its info topic clashed with that of option HIDDEN.
* Thanks to Doug Wescott sheep are finally covered properly in info.
* Documentation fixes.
* Much of the above was contributed by Ron Koenderink. Many thanks!