Final batch of 4.2.21 changes.
This commit is contained in:
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2 changed files with 22 additions and 24 deletions
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@ -1,4 +1,4 @@
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Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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cause all kinds of grief. In particular, it causes player session
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@ -6,15 +6,16 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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flash and asynchronous telegram notification many years ago.
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* Threads sleeping until a specified time could return early under
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Windows. This could cause double-updates.
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* Fix fallout damage (was broken in 4.2.19).
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* Fix show sector s (was broken in 4.2.19).
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* Fix deliver not to deliver friendly civilians into occupied
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sectors.
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* Fix mil duplication in board. Broken in 4.2.14.
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* Fix mil duplication in board (was broken in 4.2.14).
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* Fix stack smash in lrange, shoot and execute. Remote holes, and
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the last one doesn't even require authentication.
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* Fix crash bug in emp_config parsing.
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* Fix buffer overruns in turn and shutdown.
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* Fix second argument of shutdown.
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* Fix show sector s. Broken in 4.2.19.
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* tele and turn now abort on EOF.
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* Fix display of MOTD and game down message of maximum size.
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* Correctly support telnet line termination on input. Previously,
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@ -23,9 +24,6 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Remove obscure login command list.
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* Convert client from obsolete termcap to terminfo, and clean up
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terminal handling.
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* Rename info topics so they don't just differ in case. Rename deity
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command hidden to peek because its info topic clashed with that of
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option HIDDEN.
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* New fairland option -h to print usage information. Improved
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command line syntax diagnostics. Exit unsuccessfully on unknown
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options.
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@ -48,12 +46,12 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Fix news for land unit defensive support.
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* Properly mark sea mines hit by retreating ships. Unmark mines
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cleared by bridges.
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* Fix diagnostics for unknown selector names in conditionals. Broken
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in 4.2.20.
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* Fix diagnostics for unknown selector names in conditionals (was
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broken in 4.2.20).
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* Fix selector name clashes: rename ship selector mobquota to mquota,
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land selector for reaction range limit from rad to rmax.
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* Fix Windows services for relative file names on command line or in
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econfig. Broken in 4.2.20.
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econfig (was broken in 4.2.20).
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* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
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are now float. This gives deities finer control over maximum
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efficiency gain.
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@ -61,9 +59,10 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Improve syntax of read for deities.
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* Code cleanups.
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* Some info topic names differed only in case, which loses on
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case-insensitive file systems, and is a bad user interface even when
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it works. Change those names.
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* Thanks to Doug Wescott, sheep are finally covered properly in info.
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case-insensitive file systems, and is a bad user interface even
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when it works. Change those names. Rename deity command hidden to
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peek because its info topic clashed with that of option HIDDEN.
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* Thanks to Doug Wescott sheep are finally covered properly in info.
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* Documentation fixes.
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* Much of the above was contributed by Ron Koenderink. Many thanks!
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@ -7,7 +7,7 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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cause all kinds of grief. In particular, it causes player session
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@ -15,15 +15,16 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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flash and asynchronous telegram notification many years ago.
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* Threads sleeping until a specified time could return early under
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Windows. This could cause double-updates.
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* Fix fallout damage (was broken in 4.2.19).
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* Fix show sector s (was broken in 4.2.19).
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* Fix deliver not to deliver friendly civilians into occupied
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sectors.
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* Fix mil duplication in board. Broken in 4.2.14.
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* Fix mil duplication in board (was broken in 4.2.14).
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* Fix stack smash in lrange, shoot and execute. Remote holes, and
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the last one doesn't even require authentication.
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* Fix crash bug in emp_config parsing.
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* Fix buffer overruns in turn and shutdown.
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* Fix second argument of shutdown.
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* Fix show sector s. Broken in 4.2.19.
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* tele and turn now abort on EOF.
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* Fix display of MOTD and game down message of maximum size.
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* Correctly support telnet line termination on input. Previously,
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@ -32,9 +33,6 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Remove obscure login command list.
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* Convert client from obsolete termcap to terminfo, and clean up
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terminal handling.
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* Rename info topics so they don't just differ in case. Rename deity
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command hidden to peek because its info topic clashed with that of
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option HIDDEN.
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* New fairland option -h to print usage information. Improved
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command line syntax diagnostics. Exit unsuccessfully on unknown
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options.
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@ -57,12 +55,12 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Fix news for land unit defensive support.
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* Properly mark sea mines hit by retreating ships. Unmark mines
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cleared by bridges.
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* Fix diagnostics for unknown selector names in conditionals. Broken
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in 4.2.20.
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* Fix diagnostics for unknown selector names in conditionals (was
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broken in 4.2.20).
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* Fix selector name clashes: rename ship selector mobquota to mquota,
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land selector for reaction range limit from rad to rmax.
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* Fix Windows services for relative file names on command line or in
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econfig. Broken in 4.2.20.
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econfig (was broken in 4.2.20).
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* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
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are now float. This gives deities finer control over maximum
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efficiency gain.
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@ -70,9 +68,10 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005
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* Improve syntax of read for deities.
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* Code cleanups.
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* Some info topic names differed only in case, which loses on
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case-insensitive file systems, and is a bad user interface even when
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it works. Change those names.
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* Thanks to Doug Wescott, sheep are finally covered properly in info.
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case-insensitive file systems, and is a bad user interface even
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when it works. Change those names. Rename deity command hidden to
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peek because its info topic clashed with that of option HIDDEN.
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* Thanks to Doug Wescott sheep are finally covered properly in info.
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* Documentation fixes.
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* Much of the above was contributed by Ron Koenderink. Many thanks!
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