Fix bug #883113. Differentiate between sct_work and sct_loyal.

This commit is contained in:
Marc Olzheim 2004-12-15 12:23:56 +00:00
parent 8a8bf00c5e
commit ebb9a16af1
2 changed files with 20 additions and 8 deletions

View file

@ -290,7 +290,7 @@ This is what happens to the sector when you take it:
is less than 10%, the unit is blown up. is less than 10%, the unit is blown up.
- The avail is set to 0. - The avail is set to 0.
- New che are created (see info Guerrilla). - New che are created (see info Guerrilla).
- Set the loyalty of the sector to 50 (see info Loyalty). - Set the loyalty of the sector to 50 (see info Citizens).
- Reduce the mobility to 0. - Reduce the mobility to 0.
- The civs in the sector become "conquered populace" (see info Occupation). - The civs in the sector become "conquered populace" (see info Occupation).

View file

@ -8,17 +8,29 @@ uws being the only other sources of income in the game).
Also, only friendly civilians can be enlisted into the army, navy and Also, only friendly civilians can be enlisted into the army, navy and
air force. air force.
.s1 .s1
The loyalty of a given sector, The willingness of the civilian population to work is initially 100%
also known as the willingness of the civilian population to work, -- that is, all of the people are working. In the event that the
is initially 100% -- that is, all of the people are working. sector starves or falls victim to revolutionary subversion, the work
In the event that the sector is captured, starves, of the sector will decrease. This will be shown by the work %
or falls victim to revolutionary subversion, decreasing. During the update, the work % is influenced by the loyalty
the work of the sector will decrease. of the sector.
This will be shown by the work % decreasing.
.s1 .s1
If people starve in a sector, the amount of work they do drops to 0 If people starve in a sector, the amount of work they do drops to 0
(because they are too weak to work). (because they are too weak to work).
.s1 .s1
The loyalty of a sector is a hidden value, which represents how loyal
the citizens in the sector are to your country. Initially the
disloyalty is set to 0. When a sector is captured the disloyalty is
set to 50. Besides from influencing the work % of a sector, the
loyalty influences the chances on revolts, che in general and whether
civilians will report to your army when enlisting reserves. Loyalty
changes during the update by happiness or lack thereof. When retaking
a sector you are the old owner of, the disloyalty in the sector will
be 0 again. If the people in the sector had to fight for it themselves
in a revolt, some disloyalty will remain. If the occupation force of a
sector is too small, or if the sector starves, disloyalty will
increase.
.s1
If a sector is a conquered sector, If a sector is a conquered sector,
a star \*Q*\*U will be shown in the appropriate column a star \*Q*\*U will be shown in the appropriate column
on the census report. on the census report.