Fix bug #883113. Differentiate between sct_work and sct_loyal.
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2 changed files with 20 additions and 8 deletions
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@ -290,7 +290,7 @@ This is what happens to the sector when you take it:
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is less than 10%, the unit is blown up.
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is less than 10%, the unit is blown up.
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- The avail is set to 0.
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- The avail is set to 0.
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- New che are created (see info Guerrilla).
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- New che are created (see info Guerrilla).
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- Set the loyalty of the sector to 50 (see info Loyalty).
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- Set the loyalty of the sector to 50 (see info Citizens).
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- Reduce the mobility to 0.
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- Reduce the mobility to 0.
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- The civs in the sector become "conquered populace" (see info Occupation).
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- The civs in the sector become "conquered populace" (see info Occupation).
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@ -8,17 +8,29 @@ uws being the only other sources of income in the game).
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Also, only friendly civilians can be enlisted into the army, navy and
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Also, only friendly civilians can be enlisted into the army, navy and
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air force.
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air force.
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.s1
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.s1
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The loyalty of a given sector,
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The willingness of the civilian population to work is initially 100%
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also known as the willingness of the civilian population to work,
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-- that is, all of the people are working. In the event that the
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is initially 100% -- that is, all of the people are working.
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sector starves or falls victim to revolutionary subversion, the work
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In the event that the sector is captured, starves,
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of the sector will decrease. This will be shown by the work %
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or falls victim to revolutionary subversion,
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decreasing. During the update, the work % is influenced by the loyalty
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the work of the sector will decrease.
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of the sector.
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This will be shown by the work % decreasing.
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.s1
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.s1
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If people starve in a sector, the amount of work they do drops to 0
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If people starve in a sector, the amount of work they do drops to 0
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(because they are too weak to work).
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(because they are too weak to work).
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.s1
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.s1
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The loyalty of a sector is a hidden value, which represents how loyal
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the citizens in the sector are to your country. Initially the
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disloyalty is set to 0. When a sector is captured the disloyalty is
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set to 50. Besides from influencing the work % of a sector, the
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loyalty influences the chances on revolts, che in general and whether
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civilians will report to your army when enlisting reserves. Loyalty
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changes during the update by happiness or lack thereof. When retaking
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a sector you are the old owner of, the disloyalty in the sector will
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be 0 again. If the people in the sector had to fight for it themselves
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in a revolt, some disloyalty will remain. If the occupation force of a
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sector is too small, or if the sector starves, disloyalty will
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increase.
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.s1
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If a sector is a conquered sector,
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If a sector is a conquered sector,
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a star \*Q*\*U will be shown in the appropriate column
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a star \*Q*\*U will be shown in the appropriate column
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on the census report.
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on the census report.
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