Update change log for 4.3.15
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2 changed files with 76 additions and 6 deletions
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@ -1,3 +1,38 @@
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Changes to Empire 4.3.15 - Sun May 18 08:59:30 UTC 2008
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* The edit command keys deprecated in 4.3.10 are now gone.
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* fairland now obeys game file locks.
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* Do not leak world creation time in files utility, because that
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facilitates attacks against fairland's PRNG. Broken in 4.3.12.
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* Fix starvation not to starve one more than it should. The last man
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on a boat or land unit now can't starve anymore.
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* Fix a crash bug in satellite. Broken in 4.2.7 and not fixed
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correctly in 4.2.12.
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* Fix a coordinate normalization bug that could theoretically lead to
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buffer overruns and other unpleasantness. None have been
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reproduced, though. Broken in 4.3.12.
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* Remove option FUEL. The abstract idea of tying ships and land
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units to a logistical tether is sound, the concrete implementation
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as option FUEL is flawed. It adds too much busy-work to the game
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to be enjoyable. It hasn't been enabled in a public game for
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years. The code implementing it is ugly, repetitive, and a burden
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to maintain. The edit command still accepts and ignores the fuel
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keys for compatibility, but they are deprecated.
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* Fix pin-bomb not to report subs when there are none.
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* You now have to take a capital to capture the victim's money, loans
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or market lots. Merely obliterating the capital doesn't cut it.
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It still makes the victim lose money, though.
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* Fix a bug that could theoretically allow sacking of non-existant
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capitals of visitors, deities and such.
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* You now gain BTUs and MOB_ACCESS mobility before the first update
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again. You didn't since 4.3.10 introduced the ETU clock.
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* Fix edit to detect when the edited object changes while it's being
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edited.
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* Fix xdump nat for relations: it got HIDDEN backwards. Broken in
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4.3.12.
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* Fix origin command not to prompt twice for its argument. Broken in
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4.3.0.
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* Info file improvements.
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Changes to Empire 4.3.14 - Mon May 5 04:57:03 UTC 2008
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* Another round of fixes to the fire command:
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- Don't disclose where the target retreated to.
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@ -175,8 +210,8 @@ Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
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created by fairland.
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* The client now copes with ids greater than 15. The Empire
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protocol currently uses 14 ids.
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* Rewrite the client's code to read server output during login. The
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old code could write one byte beyond the end of the buffer
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* Rewrite the client's code for reading server output during login.
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The old code could write one byte beyond the end of the buffer
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(theoretically a remote hole), got confused by long lines, and
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lines that didn't arrive in one piece.
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* Long country name, password or user name crashed the client.
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@ -939,7 +974,7 @@ Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
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* convert now silently limits conversions to avoid exceeding maximum
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population.
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* shoot no longer limits you to 999 victims.
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* 4.2.19 broke pin bombing commodities on some platforms.
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* 4.2.19 broke pin-bombing commodities on some platforms.
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* Don't block on output while update is pending. This is required to
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ensure the update can abort commands.
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* Commands submitted while the update is waiting for commands to
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@ -7,6 +7,41 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.3.15 - Sun May 18 08:59:30 UTC 2008
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* The edit command keys deprecated in 4.3.10 are now gone.
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* fairland now obeys game file locks.
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* Do not leak world creation time in files utility, because that
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facilitates attacks against fairland's PRNG. Broken in 4.3.12.
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* Fix starvation not to starve one more than it should. The last man
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on a boat or land unit now can't starve anymore.
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* Fix a crash bug in satellite. Broken in 4.2.7 and not fixed
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correctly in 4.2.12.
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* Fix a coordinate normalization bug that could theoretically lead to
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buffer overruns and other unpleasantness. None have been
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reproduced, though. Broken in 4.3.12.
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* Remove option FUEL. The abstract idea of tying ships and land
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units to a logistical tether is sound, the concrete implementation
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as option FUEL is flawed. It adds too much busy-work to the game
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to be enjoyable. It hasn't been enabled in a public game for
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years. The code implementing it is ugly, repetitive, and a burden
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to maintain. The edit command still accepts and ignores the fuel
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keys for compatibility, but they are deprecated.
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* Fix pin-bomb not to report subs when there are none.
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* You now have to take a capital to capture the victim's money, loans
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or market lots. Merely obliterating the capital doesn't cut it.
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It still makes the victim lose money, though.
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* Fix a bug that could theoretically allow sacking of non-existant
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capitals of visitors, deities and such.
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* You now gain BTUs and MOB_ACCESS mobility before the first update
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again. You didn't since 4.3.10 introduced the ETU clock.
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* Fix edit to detect when the edited object changes while it's being
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edited.
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* Fix xdump nat for relations: it got HIDDEN backwards. Broken in
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4.3.12.
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* Fix origin command not to prompt twice for its argument. Broken in
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4.3.0.
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* Info file improvements.
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Changes to Empire 4.3.14 - Mon May 5 04:57:03 UTC 2008
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* Another round of fixes to the fire command:
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- Don't disclose where the target retreated to.
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@ -184,8 +219,8 @@ Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
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created by fairland.
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* The client now copes with ids greater than 15. The Empire
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protocol currently uses 14 ids.
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* Rewrite the client's code to read server output during login. The
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old code could write one byte beyond the end of the buffer
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* Rewrite the client's code for reading server output during login.
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The old code could write one byte beyond the end of the buffer
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(theoretically a remote hole), got confused by long lines, and
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lines that didn't arrive in one piece.
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* Long country name, password or user name crashed the client.
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@ -948,7 +983,7 @@ Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
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* convert now silently limits conversions to avoid exceeding maximum
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population.
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* shoot no longer limits you to 999 victims.
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* 4.2.19 broke pin bombing commodities on some platforms.
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* 4.2.19 broke pin-bombing commodities on some platforms.
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* Don't block on output while update is pending. This is required to
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ensure the update can abort commands.
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* Commands submitted while the update is waiting for commands to
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