Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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@ -34,19 +34,10 @@
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*/
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/*
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* each "point" of MAXSCTV costs 32k for 128x128.
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* MAXSCTV = 20 ==> 655k for the commodities alone!
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*
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* If you set this to I_MAX*3, you'll never run ou
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* of slots, which is nice. (You'll eat a lot of
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* space, tho)
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*/
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#ifndef _SECT_H_
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#define _SECT_H_
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#define MAXSCTV 42
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#include "var.h"
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/* The order of the following elements is there to match up with genitem */
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@ -80,9 +71,14 @@ struct sctstr {
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natid sct_oldown; /* old owner of sector (for liberation) */
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u_char sct_updated; /* Has this sect been updated? */
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u_char sct_off; /* Should this sector produce? */
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u_char sct_nv; /* current number of variables */
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u_char sct_vtype[MAXSCTV];
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u_short sct_vamt[MAXSCTV];
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u_short sct_item[I_MAX+1]; /* amount of items stored here */
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u_short sct_del[I_MAX+1]; /* delivieries */
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u_short sct_dist[I_MAX+1]; /* distribution thresholds */
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u_short sct_mines; /* number of mines */
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u_short sct_pstage; /* plague stage */
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u_short sct_ptime; /* how many etus remain in this stage */
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u_short sct_che; /* che combo */
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u_short sct_fallout;
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time_t sct_access; /* Last time mob was updated (MOB_ACCESS) */
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u_char sct_road; /* Road value of a sector */
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u_char sct_rail; /* Rail value of a sector */
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