Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -33,6 +33,7 @@
*/
#include <stdio.h>
#include <string.h>
#include "misc.h"
#include "player.h"
#include "var.h"
@ -179,7 +180,14 @@ add(void)
/* No dist path */
sect.sct_dist_x = sect.sct_x;
sect.sct_dist_y = sect.sct_y;
sect.sct_nv = 0;
memset(sect.sct_item, 0, sizeof(sect.sct_item));
memset(sect.sct_del, 0, sizeof(sect.sct_del));
memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
sect.sct_mines = 0;
sect.sct_pstage = PLG_HEALTHY;
sect.sct_ptime = 0;
sect.sct_che = 0;
sect.sct_fallout = 0;
putsect(&sect);
pr("wiped\n");
} else {