Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -478,10 +478,8 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
return;
getsect(target->sct_x, target->sct_y, &sect);
target = §
before = amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
putvar(ip->i_vtype, commdamage(amt, dam, ip->i_vtype),
(s_char *)target, EF_SECTOR);
amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
before = amt = target->sct_item[ip->i_vtype];
target->sct_item[ip->i_vtype] = amt = commdamage(amt, dam, ip->i_vtype);
if (before > 0.0)
b = 100.0 * (1.0 - ((float)amt / (float)before));
else
@ -582,9 +580,9 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
continue;
shell = gun = 0;
gun = min(getvar(V_GUN, (s_char *)&ship, EF_SHIP), ship.shp_glim);
gun = min(ship.shp_item[I_GUN], ship.shp_glim);
if (gun > 0) {
shell = getvar(V_SHELL, (s_char *)&ship, EF_SHIP);
shell = ship.shp_item[I_SHELL];
if (shell <= 0)
shell = supply_commod(ship.shp_own, ship.shp_x,
ship.shp_y, I_SHELL, 1);
@ -592,7 +590,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
mcp = &mchr[(int)ship.shp_type];
if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
putvar(V_SHELL, shell, (s_char *)&ship, EF_SHIP);
ship.shp_item[I_SHELL] = shell;
putship(ship.shp_uid, &ship);
sprintf(msg, "Flak! Firing %d guns from ship %s\n",
flak, prship(&ship));