Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -85,14 +85,12 @@ cens(void)
pr(" ");
pr("%4d", sect.sct_mobil);
getvec(VT_DEL, vec, (s_char *)&sect, EF_SECTOR);
pr(" %c", dirstr[vec[I_UW] & 0x7]);
pr("%c", dirstr[vec[I_FOOD] & 0x7]);
pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
getvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
n = vec[I_UW] % 1000;
n = sect.sct_dist[I_UW] % 1000;
pr(" %c", n == 0 ? '.' : '0' + (n / 100));
n = vec[I_FOOD] % 1000;
n = sect.sct_dist[I_FOOD] % 1000;
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
@ -110,8 +108,7 @@ cens(void)
pr(" ");
}
if (opt_FALLOUT) {
getvec(VT_COND, vec, (void *)&sect, EF_SECTOR);
pr("%5d", vec[C_FALLOUT]);
pr("%5d", sect.sct_fallout);
}
set_coastal(&sect);
if (sect.sct_coastal)