Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -87,10 +87,10 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
continue;
if (sect.sct_oldown == player->cnum)
continue;
civ = getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR);
civ = sect.sct_item[I_CIVIL];
if (civ == 0)
continue;
mil = getvar(V_MILIT, (s_char *)&sect, EF_SECTOR);
mil = sect.sct_item[I_MILIT];
/*
* Military units count according to the number of
@ -128,7 +128,7 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
newuw = civ;
if (newuw > uwtoconvert)
newuw = uwtoconvert;
uw = getvar(V_UW, (s_char *)&sect, EF_SECTOR);
uw = sect.sct_item[I_UW];
if (uw > 999)
continue;
if (newuw > 999 - uw)
@ -157,13 +157,9 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
player->dolcost += newuw * 1.5;
if (newuw < mob)
mob = newuw;
if (putvar(V_UW, newuw + uw, (s_char *)&sect, EF_SECTOR) == 0) {
pr("No room for new uw in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
sect.sct_item[I_UW] = newuw + uw;
civ -= newuw;
putvar(V_CIVIL, civ, (s_char *)&sect, EF_SECTOR);
sect.sct_item[I_CIVIL] = civ;
mob = roundavg(mob * 0.2);
if (mob > sect.sct_mobil)
mob = sect.sct_mobil;