Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -83,7 +83,7 @@ enli(void)
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continue;
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if (sect.sct_oldown != player->cnum)
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continue;
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civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
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civ = sect.sct_item[I_CIVIL];
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if (civ == 0)
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continue;
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if (sect.sct_loyal > 70) {
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@ -95,7 +95,7 @@ enli(void)
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pr("%s is out of mobility!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
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mil = sect.sct_item[I_MILIT];
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newmil = civ * 0.5;
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if (quota) {
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if (newmil > milwant - mil)
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@ -110,14 +110,10 @@ enli(void)
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continue;
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if (newmil > reserve)
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newmil = reserve;
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if (!putvar(V_MILIT, newmil + mil, (s_char *)§, EF_SECTOR)) {
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pr("No room for military in %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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sect.sct_item[I_MILIT] = newmil + mil;
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reserve -= newmil;
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totalmil += newmil;
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putvar(V_CIVIL, civ - newmil, (s_char *)§, EF_SECTOR);
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sect.sct_item[I_CIVIL] = civ - newmil;
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pr("%3d enlisted in %s (%d)\n", newmil,
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xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
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if (sect.sct_mobil > 0) {
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