Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -83,7 +83,7 @@ enli(void)
continue;
if (sect.sct_oldown != player->cnum)
continue;
civ = getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR);
civ = sect.sct_item[I_CIVIL];
if (civ == 0)
continue;
if (sect.sct_loyal > 70) {
@ -95,7 +95,7 @@ enli(void)
pr("%s is out of mobility!\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
mil = getvar(V_MILIT, (s_char *)&sect, EF_SECTOR);
mil = sect.sct_item[I_MILIT];
newmil = civ * 0.5;
if (quota) {
if (newmil > milwant - mil)
@ -110,14 +110,10 @@ enli(void)
continue;
if (newmil > reserve)
newmil = reserve;
if (!putvar(V_MILIT, newmil + mil, (s_char *)&sect, EF_SECTOR)) {
pr("No room for military in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
sect.sct_item[I_MILIT] = newmil + mil;
reserve -= newmil;
totalmil += newmil;
putvar(V_CIVIL, civ - newmil, (s_char *)&sect, EF_SECTOR);
sect.sct_item[I_CIVIL] = civ - newmil;
pr("%3d enlisted in %s (%d)\n", newmil,
xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
if (sect.sct_mobil > 0) {