Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -69,18 +69,14 @@ give(void)
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return RET_SYN;
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if ((amt = atoi(p)) == 0)
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return RET_SYN;
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n = getvar(ip->i_vtype, (s_char *)§, EF_SECTOR);
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n = sect.sct_item[ip->i_vtype];
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if (amt < 0 && -amt > n) {
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m = 0;
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} else if (amt > 0 && amt + n > 9990) {
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m = 9990;
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} else
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m = n + amt;
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if (putvar(ip->i_vtype, m, (s_char *)§, EF_SECTOR) < 0) {
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pr("No room to store %s in %s\n", ip->i_name,
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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return RET_FAIL;
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}
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sect.sct_item[ip->i_vtype] = m;
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putsect(§);
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if (sect.sct_own != 0 && m != n) {
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if (m > n) {
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