Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -97,7 +97,7 @@ hard(void)
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prplane(&pln), xyas(pln.pln_x, pln.pln_y, player->cnum));
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continue;
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}
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hcm = getvar(V_HCM, (s_char *)§, EF_SECTOR);
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hcm = sect.sct_item[I_HCM];
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if (hcm == 0) {
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pr("No hcm in %s\n", xyas(pln.pln_x, pln.pln_y, player->cnum));
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continue;
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@ -112,7 +112,7 @@ hard(void)
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pln.pln_harden += n;
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player->dolcost += (5.0 * n);
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putplane(pln.pln_uid, &pln);
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putvar(V_HCM, hcm - n, (s_char *)§, EF_SECTOR);
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sect.sct_item[I_HCM] = hcm - n;
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putsect(§);
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pr("%s hardened to %d\n", prplane(&pln), pln.pln_harden);
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}
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