Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -92,8 +92,8 @@ look(void)
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dchr[sect.sct_type].d_mnem, 0);
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pr(" %d%% efficient ", player->owner ? sect.sct_effic :
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roundintby((int)sect.sct_effic, 10));
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civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
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mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
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civ = sect.sct_item[I_CIVIL];
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mil = sect.sct_item[I_MILIT];
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if (civ)
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pr("with %s%d civ ", player->owner ? "" : "approx ",
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player->owner ? civ : roundintby(civ, 10));
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@ -226,8 +226,8 @@ llook(void)
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dchr[sect.sct_type].d_mnem, 0);
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pr(" %d%% efficient ", player->owner ? sect.sct_effic :
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roundintby((int)sect.sct_effic, 10));
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civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
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mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
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civ = sect.sct_item[I_CIVIL];
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mil = sect.sct_item[I_MILIT];
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if (civ)
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pr("with %s%d civ ", player->owner ? "" :
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"approx ", player->owner ? civ : roundintby(civ, 10));
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