Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -103,16 +103,15 @@ move(void)
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if ((getvar(V_MILIT, (s_char *)&sect, EF_SECTOR) + tot_mil) * 10
< getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR)) {
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
return RET_FAIL;
}
}
stype = sect.sct_type;
dp = &dchr[stype];
infected = getvar(V_PSTAGE, (s_char *)&sect, EF_SECTOR) == PLG_INFECT;
amt_src = getvar(vtype, (s_char *)&sect, EF_SECTOR);
infected = sect.sct_pstage == PLG_INFECT;
amt_src = sect.sct_item[vtype];
if (!istest && amt_src <= 0) {
pr("No %s in %s\n", ip->i_name,
xyas(sect.sct_x, sect.sct_y, player->cnum));
@ -179,7 +178,7 @@ move(void)
pr("Somebody has captured that sector!\n");
return RET_FAIL;
}
amt_src = getvar(vtype, (s_char *)&start, EF_SECTOR);
amt_src = start.sct_item[vtype];
if (amt_src < amount) {
pr("Only %d %s left in %s!\n", amt_src,
ip->i_name, xyas(start.sct_x, start.sct_y, player->cnum));
@ -188,7 +187,7 @@ move(void)
} else
amt_src -= amount;
putvar(vtype, amt_src, (s_char *)&start, EF_SECTOR);
start.sct_item[vtype] = amt_src;
start.sct_flags |= MOVE_IN_PROGRESS;
putsect(&start);
}
@ -252,13 +251,13 @@ move(void)
pr("Somebody has captured that sector!\n");
getsect(x, y, &sect);
}
if (vtype == V_CIVIL && getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR) &&
sect.sct_oldown != player->cnum) {
if (vtype == V_CIVIL && sect.sct_item[I_CIVIL]
&& sect.sct_oldown != player->cnum) {
pr("Your civilians don't want to stay!\n");
getsect(x, y, &sect);
}
amt_dst = getvar(vtype, (s_char *)&sect, EF_SECTOR);
amt_dst = sect.sct_item[vtype];
if (32767 - amt_dst < amount) {
pr("Only enough room for %d in %s. The goods will be returned.\n",
32767 - amt_dst, xyas(sect.sct_x, sect.sct_y, player->cnum));
@ -281,7 +280,7 @@ move(void)
getsect(x + diroff[n][0], y + diroff[n][1], &tsct);
if (tsct.sct_own != player->cnum)
continue;
amt_dst = getvar(vtype, (s_char *)&tsct, EF_SECTOR);
amt_dst = tsct.sct_item[vtype];
if (32767 - amt_dst < amount)
continue;
n = -1;
@ -308,26 +307,21 @@ move(void)
getsect(tsct.sct_x, tsct.sct_y, &sect);
}
amt_dst = getvar(vtype, (s_char *)&sect, EF_SECTOR);
amt_dst = sect.sct_item[vtype];
if (32767 - amt_dst < amount) {
amount = 32767 - amt_dst;
pr("Only room for %d, the rest were lost.\n", amount);
}
if (istest)
return RET_OK;
if (putvar(vtype, amount + amt_dst, (s_char *)&sect, EF_SECTOR) < 0) {
pr("No more room in %s. The goods were lost.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
/* charge the player mobility anyway */
amount = 0;
}
sect.sct_item[vtype] = amount + amt_dst;
/*
* Now add commodities to destination sector,
* along with plague that came along for the ride.
* Takeover unowned sectors if not deity.
*/
if (infected && getvar(V_PSTAGE, (s_char *)&sect, EF_SECTOR) == 0)
putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)&sect, EF_SECTOR);
if (infected && sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
if (vtype == V_CIVIL) {
if (opt_NEW_WORK) {
sect.sct_loyal = ((amt_dst * sect.sct_loyal) +
@ -398,8 +392,8 @@ would_abandon(struct sctstr *sp, int vtype, int amnt, struct lndstr *lp)
if ((vtype != V_CIVIL) && (vtype != V_MILIT))
return 0;
mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
civs = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
if (vtype == V_MILIT)
mil -= amnt;