Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
This commit is contained in:
parent
ba86513b01
commit
eccc5cb7d7
86 changed files with 853 additions and 1226 deletions
|
@ -68,8 +68,8 @@ nati(void)
|
|||
pr("No capital. (was at %s)\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
else {
|
||||
civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
|
||||
mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
|
||||
civ = sect.sct_item[I_CIVIL];
|
||||
mil = sect.sct_item[I_MILIT];
|
||||
pr("%d%% eff %s at %s has %d civilian%s & %d military\n",
|
||||
sect.sct_effic,
|
||||
(sect.sct_type ==
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue