Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -73,7 +73,7 @@ rout(void)
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if ((ip = whatitem(player->argp[1], "What item? ")) == 0)
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return RET_SYN;
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i_del = V_DEL(ip - ichr);
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i_del = ip->i_vtype;;
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if (player->argp[2] == (s_char *)0) {
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if ((str = getstring("(sects)? ", buf1)) == 0)
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return RET_SYN;
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@ -122,7 +122,7 @@ rout(void)
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if (!player->owner)
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continue;
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p = &map[ns.dy][ns.dx * 2];
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if ((dir = getvar(i_del, (s_char *)§, EF_SECTOR) & 0x7) &&
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if ((dir = sect.sct_del[i_del] & 0x7) &&
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nstr_exec(cond, ncond, (s_char *)§, EF_SECTOR))
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memcpy(p, routech[dir][0], 3);
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p[1] = dchr[sect.sct_type].d_mnem;
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