Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -145,13 +145,13 @@ sell(void)
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if (((tot_mil + (getvar(V_MILIT, (char *)§, EF_SECTOR))) * 10)
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< getvar(V_CIVIL, (char *)§, EF_SECTOR)) {
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if (((tot_mil + sect.sct_item[I_MILIT]) * 10)
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< sect.sct_item[I_CIVIL]) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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}
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if (((amt = getvar(ip->i_vtype, (char *)§, EF_SECTOR))) == 0) {
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if ((amt = sect.sct_item[ip->i_vtype]) == 0) {
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pr("You don't have any %s to sell there.\n", ip->i_name);
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return RET_FAIL;
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}
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@ -167,7 +167,7 @@ sell(void)
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amt -= com;
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pr("Sold %d %s at %s (%d left)\n", com, ip->i_name,
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xyas(sect.sct_x, sect.sct_y, player->cnum), amt);
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putvar(ip->i_vtype, amt, (char *)§, EF_SECTOR);
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sect.sct_item[ip->i_vtype] = amt;
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cc = ip->i_mnem;
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putsect(§);
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if (totalcom > 0) {
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